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Env- & Specular Bumpmapping DX9 #32882
09/07/04 21:15
09/07/04 21:15
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Here is a shader adaption from ATI's Rendermonkey. Its an Environment Bumpmapping shader and a Specular Bumpmapping shader. I know, the most of you can't use this now because the DX9 interface is only non-public beta. The shader needs a DX9 card with VS.2.0 & PS.2.0.
Here's a shot:


and here's a testlevel with the resources (only betatesters can use this at moment):
http://web108.webbox180.server-home.org/Bilder/shader_test.zip

Re: Env- & Specular Bumpmapping DX9 [Re: oliver2s] #32883
09/07/04 21:55
09/07/04 21:55
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline
User
TimeOut  Offline
User

Joined: Jan 2004
Posts: 620
Germany
Looks very very good. When came 6.3 for the other users?


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: Env- & Specular Bumpmapping DX9 [Re: TimeOut] #32884
09/08/04 04:18
09/08/04 04:18
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
You need version 6.30.1 for the DirectX 9 interface - The current public beta is 6.30.0. This effect is quite similiar to the normal mapping shader (the specular bumpmapping at least). Nice job Oliver!


--Eric
Re: Env- & Specular Bumpmapping DX9 *DELETED* *DELETED* [Re: Nadester] #32885
09/08/04 11:21
09/08/04 11:21
Joined: Aug 2003
Posts: 378
Marion,N.C. USA
Whisper Offline
Senior Member
Whisper  Offline
Senior Member

Joined: Aug 2003
Posts: 378
Marion,N.C. USA
Post deleted by whisper

Re: Env- & Specular Bumpmapping DX9 [Re: Whisper] #32886
09/08/04 12:34
09/08/04 12:34
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline
Senior Member
RAFU  Offline
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
works wonderful.. keep up the great work


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Re: Env- & Specular Bumpmapping DX9 [Re: RAFU] #32887
09/08/04 12:37
09/08/04 12:37
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
It works great on my ATI 9700 development machine and my FX Go5200 on my portable.

It looks like the HLSL and DX9 decision is overcoming some of the NVidia problems.....


Ken

Re: Env- & Specular Bumpmapping DX9 [Re: Nardulus] #32888
09/09/04 11:45
09/09/04 11:45
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Looks great!


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Re: Env- & Specular Bumpmapping DX9 [Re: William] #32889
09/09/04 11:50
09/09/04 11:50
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
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Rhuarc  Offline
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
PERDY!



Being able to use HLSL will be very nice .

-Rhuarc

Re: Env- & Specular Bumpmapping DX9 [Re: Rhuarc] #32890
11/21/04 10:12
11/21/04 10:12
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
can anyone explain how this can be converted to use point lights..

Re: Env- & Specular Bumpmapping DX9 [Re: oliver2s] #32891
08/22/05 08:48
08/22/05 08:48
Joined: Aug 2005
Posts: 107
NMS Offline
Member
NMS  Offline
Member

Joined: Aug 2005
Posts: 107
Link's broken...


http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=560847&an=0&page=0#560847 Cmon every one! Help me building this camera script! The first of its kind in 3dgs! Thnkx to everyone who helped me in my questions
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