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Re: Sargeant Rampage, 2d top down shootem up [Re: JibbSmart] #383386
09/19/11 21:12
09/19/11 21:12
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands
This looks fun grin


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Re: Sargeant Rampage, 2d top down shootem up [Re: Joozey] #385238
10/15/11 05:46
10/15/11 05:46
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
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jumpman  Offline OP
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Joined: Apr 2002
Posts: 1,246
ny
hello everyone! here is a longplay of a big test level in SR!

Changes:

Mouse control! You can shoot in between the cardinal directions!

New weapons!

New ammo pickups!

Health Packs!

New sound effects!

YEA!!

http://youtu.be/vmWDRlbS6aQ

Re: Sargeant Rampage, 2d top down shootem up [Re: jumpman] #385240
10/15/11 06:33
10/15/11 06:33
Joined: Mar 2011
Posts: 7
M
mrcerez Offline
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mrcerez  Offline
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M

Joined: Mar 2011
Posts: 7
wow thats nice grin

Re: Sargeant Rampage, 2d top down shootem up [Re: mrcerez] #385241
10/15/11 07:14
10/15/11 07:14
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
you switched to mouse aim? looks fun still laugh

Re: Sargeant Rampage, 2d top down shootem up [Re: lostclimate] #385244
10/15/11 09:14
10/15/11 09:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Great !
Like a mix of Space ship shooter and Top Down shooter !
What do you use for sprites ? Panels or 3D textured Plane , it seems to be 3D characters and BPS no ?
For ennemy AI and navigation do you use some special algorithm like A Pthfinding ?


Last edited by ratchet; 10/15/11 09:19.
Re: Sargeant Rampage, 2d top down shootem up [Re: ratchet] #385246
10/15/11 10:08
10/15/11 10:08
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
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SchokoKeks  Offline
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Joined: Nov 2002
Posts: 913
Berlin, Germany
Really liked the video! The great effects make the shooting really rewarding.
I'd really like to know more about the AI too.

I know you wrote that it's a testlevel, but you should make the ammunition for the more effective weapons much more scarce.
And since the gameplay seems to be based on weapon handling, you should try to get a lot more different weapons into the game, grenades, rocket launcher, time bombs, sniper (immediate hit), homing missiles, flamethrower..
maybe even (phewphew) lazer weapons?
Just a few ideas that came to my mind. Btw, cooperative multiplayer would fit this game well wink

Re: Sargeant Rampage, 2d top down shootem up [Re: SchokoKeks] #385261
10/15/11 14:20
10/15/11 14:20
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Looks much more flexible (aiming) and dynamic! Waiting to play it dude! laugh
Plus, I'll be really grateful, if you could make a tutorial (or explain) how you've made AI.
Could I send you a PM, so you could explain in few sentences how you've made state machine?

edit: I love death sounds grin

Last edited by 3run; 10/15/11 14:25.

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Re: Sargeant Rampage, 2d top down shootem up [Re: 3run] #385276
10/15/11 18:46
10/15/11 18:46
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
Great work, looks like a very fun game already.

The gun you use first and the one you use at 02:49 are using the same effects still, I think the one at 02:49 could use a thinner line as an effect...


~"I never let school interfere with my education"~
-Mark Twain
Re: Sargeant Rampage, 2d top down shootem up [Re: Germanunkol] #385327
10/16/11 20:23
10/16/11 20:23
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
Serious User
jumpman  Offline OP
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Joined: Apr 2002
Posts: 1,246
ny
Hey everyone! thanks for taking a look!

The AI is incredibly simple, there is no pathfinding solutions other than

"if I see a wall in front of me, move randomly away and try again" tongue

In the meantime here is a gift to all of you who took time to see my game:

AN ALPHA DEMO LINK!!!!!!

http://sergeantrampage.wikispaces.com/Current+Build

Download the current build of the game and go nuts. If you have the time, I would greatly appreciate a PM here with your comments/critiques/bugs. I have a bunch of bugs and critiques already and are working on them, but let me know anyway!

Re: Sargeant Rampage, 2d top down shootem up [Re: jumpman] #385332
10/16/11 21:41
10/16/11 21:41
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
I tried the demo, runs smooth !

Only probel there is no enought ammo , and when player pass over ammo icon , nothing happens, ammo is not recharged.

You should let your game be fun and not worry player about how many ammo it remains : perhaps lot lot more ammo, and some ammo packs in the level that would recharge alos a LOT !

Another suggestion , even for a demo :
a BIG Panel with a button : "REPLAY LEVEL"
This is borring 3DGS Games demos where you dy and have to quit the game to restart laugh !

Arrow keys to play , why not ?

Moer varied ennemies, and some shooting less, caus actually they shoot fast and a lot like the player.
Make them less powerfull !
Or they could shoot as fast , but only some seconds before recharging ! Perhaps keep that for the bosses.

The game is great , keep it up !
It is on IndieDB site ?


Last edited by ratchet; 10/16/11 21:42.
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