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Ent_bonerotate in Multiplayer
#380582
08/19/11 12:41
08/19/11 12:41
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Joined: Nov 2005
Posts: 66 Spokane, WA, USA
Vonman
OP
Junior Member
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OP
Junior Member
Joined: Nov 2005
Posts: 66
Spokane, WA, USA
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Right now, i'm testing out the functions of multiplayer and of the engine itself. I am planning on making a paintball shooting sim, but I HAVE to know that the 3DGS is gonna be enough or if I have to go to Unreal 3. If it's enough, i'll do the main programming in my current version (A6) and probably upgrade to A8 (or A9 if it were to come first).
Anyway, How is it possible to do a ent_bonerotate in an MP game? When I try it, the only player that can see the movements is the host.
I have the bone rotation done on the client, stored into a skill, then sent to the global entity (works for everything BUT this it seems)
When searching the 3dgs manual, in the remarks of ent_animate, it said that animation done with anm_add or any direct bones manipulation is NOT sent in MP.
I gotta be honest this really frustrates me because I can't help but feel like it CAN be sent but not only is it not, it seems as if it's actually blocked!
I want to be able to do a run animation AND be able to have the shooter model aim up or down precisely with the mouse. My way of doing this is by rotating a bone in the torso of the model according to the tilt of the camera. ex: Camera.tilt = 14 then the player model will point the gun at 14 degrees up.
Steven, A6 pro
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Re: Ent_bonerotate in Multiplayer
[Re: Vonman]
#380584
08/19/11 12:44
08/19/11 12:44
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I don't know if this happens in A6, but in A8 I use ent_bonerotate for my multiplayer 3rd person shooter "Assault!" and it works right
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Ent_bonerotate in Multiplayer
[Re: Vonman]
#380607
08/19/11 16:23
08/19/11 16:23
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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yes, I always test my game running different windows of server and clients to check everything is okay
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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