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Amazing car simulation #380589
08/19/11 13:21
08/19/11 13:21
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
It's sounds silly but, is there anyway to archive this with GS? grin
Rigs of Rods Burnside Crash test
Gavril G2S in Rigs of Rods


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Re: Amazing car simulation [Re: 3run] #380593
08/19/11 13:56
08/19/11 13:56
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
sure, but only if you have the same skills as the developer of rigs of rods. and if you have those skills, why use gamestudio and not something like ogre (like rigs of rods uses)? laugh

Re: Amazing car simulation [Re: ventilator] #380601
08/19/11 14:51
08/19/11 14:51
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
lol grin dude, you are right as always laugh


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Re: Amazing car simulation [Re: 3run] #380610
08/19/11 16:33
08/19/11 16:33
Joined: Nov 2005
Posts: 66
Spokane, WA, USA
Vonman Offline
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Vonman  Offline
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Joined: Nov 2005
Posts: 66
Spokane, WA, USA
In the GS manual, lookup VEC_TO_MESH.
VEC_TO_MESH is intended for deforming models and terrain in real time, infact the example code for that function is a code that puts a dent into a model by moving a single vertex inward by 10%.

I suppose you would get a crushed-in effect by causing the vertices at wherever the collision occurs to "match" the vertex positions of the wall you run into until your windshield comes close to the wall itself.


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