Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (AbrahamR, wdlmaster, 7th_zorro, dr_panther, 1 invisible), 764 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
hlsl glass adaption from rendermonkey #32940
09/08/04 16:46
09/08/04 16:46
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
download the published files(only for betatesters atm) under http://www.earthcontrol.de/gallery/glass/glass.zip

maybe someone can get the rainbow effect to work properly. i still dont get it working.
find more shots on my website under gallery/glass
btw: no transparency is used, but it can be used and looks funny, too

Last edited by ello; 09/08/04 19:08.

www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: hlsl glass adaption from rendermonkey [Re: ello] #32941
09/10/04 00:54
09/10/04 00:54
Joined: Sep 2004
Posts: 1
V
vanko Offline
Guest
vanko  Offline
Guest
V

Joined: Sep 2004
Posts: 1
hi ; your code does not work properly.
i have an error (my VGA does not support the shader)!!!!!
I have ati 9800 xt therefore !? :|
can you tell me how to fix it, because i'm sure the problem is not the VGA.
bue.

Re: hlsl glass adaption from rendermonkey [Re: vanko] #32942
09/10/04 03:24
09/10/04 03:24
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
for sure it works, otherwise i couldnt make those shots. are you a betatester? at the moment only the betaversion supports hlsl shaders

Re: hlsl glass adaption from rendermonkey [Re: ello] #32943
09/10/04 03:57
09/10/04 03:57
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Works fine for me, Ello.

The rainbow on the glass does not come up for me either. I will dig a little.

Ken

Re: hlsl glass adaption from rendermonkey [Re: Nardulus] #32944
09/10/04 08:34
09/10/04 08:34
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
... and it looks coooool tooo

you guys are getting very good at this shader stuff

hey, has anybody tried applying the shaders on any level geometry yet...

if so, i'd luv to see a pic

thx

--Mike

Re: hlsl glass adaption from rendermonkey [Re: Red Ocktober] #32945
09/10/04 10:30
09/10/04 10:30
Joined: Sep 2004
Posts: 160
Spike1215 Offline
Member
Spike1215  Offline
Member

Joined: Sep 2004
Posts: 160
I thought you couldn't assign code to level blocks. Is this a new feature or am I just slow?


What has caused more deaths and cost more money than the war in Iraq? The War On Drugs. Go to http://www.leap.cc to find out more.
Re: hlsl glass adaption from rendermonkey [Re: Spike1215] #32946
09/10/04 11:59
09/10/04 11:59
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Just slow

You can define a material with the same name as the texture, and set d3d_automaterial to 1 and the shader will be applied to level geometry. I believe you can even get the lighting tangent etc. from level geometry in the latest beta- perhaps a beta tester can confirm that...

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: hlsl glass adaption from rendermonkey [Re: ello] #32947
09/10/04 12:07
09/10/04 12:07
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Ello you rock guy...


Re: hlsl glass adaption from rendermonkey [Re: MaxF] #32948
09/10/04 13:08
09/10/04 13:08
Joined: Sep 2004
Posts: 160
Spike1215 Offline
Member
Spike1215  Offline
Member

Joined: Sep 2004
Posts: 160
Thank you Rhuarc for explaining, and thanks Ello for your shader...even though I can't use it yet.


What has caused more deaths and cost more money than the war in Iraq? The War On Drugs. Go to http://www.leap.cc to find out more.
Re: hlsl glass adaption from rendermonkey [Re: Spike1215] #32949
09/10/04 13:52
09/10/04 13:52
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
That picture is blowing my mind! Ide run it on my game studio, but i have fear of installing the latest update with all the bugs that people have said it has. So whats the deal with the .FX files? Straight out of rendermonkey? Or did you adapt it some how.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Page 1 of 2 1 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1