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hlsl glass adaption from rendermonkey
#32940
09/08/04 16:46
09/08/04 16:46
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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download the published files(only for betatesters atm) under http://www.earthcontrol.de/gallery/glass/glass.zip
maybe someone can get the rainbow effect to work properly. i still dont get it working.
find more shots on my website under gallery/glass
btw: no transparency is used, but it can be used and looks funny, too
Last edited by ello; 09/08/04 19:08.
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: hlsl glass adaption from rendermonkey
[Re: Nardulus]
#32944
09/10/04 08:34
09/10/04 08:34
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Joined: Oct 2002
Posts: 815 NY USA
Red Ocktober
Developer
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Developer
Joined: Oct 2002
Posts: 815
NY USA
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... and it looks coooool tooo
you guys are getting very good at this shader stuff
hey, has anybody tried applying the shaders on any level geometry yet...
if so, i'd luv to see a pic
thx
--Mike
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Re: hlsl glass adaption from rendermonkey
[Re: Red Ocktober]
#32945
09/10/04 10:30
09/10/04 10:30
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Joined: Sep 2004
Posts: 160
Spike1215
Member
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Member
Joined: Sep 2004
Posts: 160
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I thought you couldn't assign code to level blocks. Is this a new feature or am I just slow?
What has caused more deaths and cost more money than the war in Iraq? The War On Drugs. Go to http://www.leap.cc to find out more.
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Re: hlsl glass adaption from rendermonkey
[Re: Spike1215]
#32946
09/10/04 11:59
09/10/04 11:59
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Just slow You can define a material with the same name as the texture, and set d3d_automaterial to 1 and the shader will be applied to level geometry. I believe you can even get the lighting tangent etc. from level geometry in the latest beta- perhaps a beta tester can confirm that... -Rhuarc
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Re: hlsl glass adaption from rendermonkey
[Re: ello]
#32947
09/10/04 12:07
09/10/04 12:07
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Re: hlsl glass adaption from rendermonkey
[Re: MaxF]
#32948
09/10/04 13:08
09/10/04 13:08
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Joined: Sep 2004
Posts: 160
Spike1215
Member
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Member
Joined: Sep 2004
Posts: 160
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Thank you Rhuarc for explaining, and thanks Ello for your shader...even though I can't use it yet.
What has caused more deaths and cost more money than the war in Iraq? The War On Drugs. Go to http://www.leap.cc to find out more.
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