You dont necessarily NEED a shader for everything... there is a nightvision example in the AUM 18, sure its very simple and in old c-script, but it may be enough for your needs and can easily be converted.
Re: how to create a night vision?
[Re: ]
#381297 08/26/1107:2108/26/1107:21
Make the player cast green light will look better IMHO. Old Counter Strike games do this for the night vision. Of course, combine it with convert-all-rgb-to-green shader and bloom shader will looks more realistic