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Mapbuilder-Bug? #381322
08/26/11 13:20
08/26/11 13:20
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
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snake67  Offline OP
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Joined: Sep 2003
Posts: 648
Switzerland
The terrain lightning is very nice feature. After biulding with "update entities", terrain lightening gets lost. Is this intended or a bug?

Re: Mapbuilder-Bug? [Re: snake67] #381323
08/26/11 13:32
08/26/11 13:32
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Intended. "Update entities" does not calculate the terrain lighting - for this you need to rebuild the level.

Re: Mapbuilder-Bug? [Re: jcl] #381325
08/26/11 13:38
08/26/11 13:38
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
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snake67  Offline OP
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Joined: Sep 2003
Posts: 648
Switzerland
Hi

Thanks for your reply jcl. I meant when i build my terrain level with terrain lightning and "build simple map", terrain lightning is fine. Then i change f.e. the position of an player entity and rebuild with "update entities", terrain lightning gets lost. What about this?

Got A8.20 com

Last edited by snake67; 08/26/11 13:39.
Re: Mapbuilder-Bug? [Re: snake67] #381328
08/26/11 14:17
08/26/11 14:17
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
That's what I meant. A terrain is an entity. "Update entities" updates all entity positions, including the terrain. The previous lighting then gets lost as the terrain position might have changed. The same applies for static lighting of models that will be soon implemented. For lighting, you must alway rebuild the map.

Re: Mapbuilder-Bug? [Re: jcl] #381330
08/26/11 14:52
08/26/11 14:52
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
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snake67  Offline OP
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Joined: Sep 2003
Posts: 648
Switzerland
Thanks. Why not let the shadowmap like it is. You can always rebuild whan it gets messy. This would be very confortable for the designprocess...

Re: Mapbuilder-Bug? [Re: snake67] #381334
08/26/11 16:11
08/26/11 16:11
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
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TechMuc  Offline
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T

Joined: Jul 2008
Posts: 894
support! you could give a warning in the map-builder, that for updating the shadowmap the map has to be rebuilt..
But deleting it directly is pretty harsh and against a good design process laugh

Re: Mapbuilder-Bug? [Re: TechMuc] #381336
08/26/11 16:39
08/26/11 16:39
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
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snake67  Offline OP
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Joined: Sep 2003
Posts: 648
Switzerland
Yes. I have a suggestion:
There is a checkbox "Terrain lighting". When its checked "updating entities" will not delete terrain shadow map. Its rebuild only when selecting "Build BSP Map" or "Build simple map". Why not?

I never used terrain because it didnt really look good in combination with blocks. Finally terrain got usable for me...


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