Try this. http://sketchup.google.com/ But, as already mentioned, there is no easy way, if you are serious on modelling. Even MED is sort of complicated - simply, because not every single step is obvious. Wings3D has been already mentioned.
My 15-years old son started to learn Blender only from video tutorials and he made his first textured 3d-game-models in a few days. Also he rendered nice background images, made animations, did some lighting and worked through materials.
So you just need a couple of days following the tutorials, be patient and let the fun be the drive to get you through it.
tree[d]: 3D Tree generator(free) http://www.frecle.net/index.php?show=treed.about Sculptris : 3D Sculpting Audacity, if you need sounds editor Anvil Studio if you feel like to create your own music...
If you mainly want to focus on the programming part I'd suggest to spent a part of the money on some dummy model pack, and if the game works out create the final assets.
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Re: Tools needed or tools that will make creating a RPG game easier
[Re: Joozey]
#382499 09/08/1119:3609/08/1119:36
For modelling I'd go for a program that will do everything you need in one package. Silo is fine but doesn't do animation for example. Modtool is good for beginners.