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General game dev help #382451
09/08/11 14:07
09/08/11 14:07
Joined: Aug 2011
Posts: 19
tyler tx
G
Glafe Offline OP
Newbie
Glafe  Offline OP
Newbie
G

Joined: Aug 2011
Posts: 19
tyler tx
I am just about to start creating a game. Is there a certain order that I need to go in to create the game? What part first? I am going to be writing it in lite-c

thanks

Re: General game dev help [Re: Glafe] #382467
09/08/11 15:34
09/08/11 15:34
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
User
Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil
Hello.

More then a answer to your question, I would like to salute you, and wish you good luck.

By myself, I like to make racaing games, so, theres isnt much to think about.... tracks, which type of cars... things like this.

I think there are already some documents lying around the forums about it, search and you probably will find some good information from more experienced users.

If you are new to game development, start with something simple. People sometimes start creating theyr first game, and they want creat a MMORPG.

Hope experienced users can help you with your questions and doubts.

Good luck, and welcome.

Cya.

Re: General game dev help [Re: Glafe] #382469
09/08/11 15:39
09/08/11 15:39
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil

Last edited by Carloos; 09/08/11 15:39.
Re: General game dev help [Re: Carloos] #382472
09/08/11 16:02
09/08/11 16:02
Joined: Aug 2011
Posts: 19
tyler tx
G
Glafe Offline OP
Newbie
Glafe  Offline OP
Newbie
G

Joined: Aug 2011
Posts: 19
tyler tx
ok I have seen that, and understand that part, my problem is what part of the game should be worked on and in what order. Like charactor, landscape, exc...

thanks

Re: General game dev help [Re: Carloos] #382475
09/08/11 16:11
09/08/11 16:11
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I like to start with developing prototypes for gameplay elements. Use placeholders so that graphics don't take up too much time. If you need a level, build one specifically to test the type of gameplay you are about to work on. Then put together some quick and dirty code to test out your concept, which you can re-write more neatly once you find something that works.

Gameplay first.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: General game dev help [Re: JibbSmart] #383889
09/26/11 20:39
09/26/11 20:39
Joined: Aug 2011
Posts: 19
tyler tx
G
Glafe Offline OP
Newbie
Glafe  Offline OP
Newbie
G

Joined: Aug 2011
Posts: 19
tyler tx
I am going to start with a single player rpg that I can just keep expanding on until it reaches mmorpg. First stage small inside level, sencond stage adding controllable character to that level third stage adding a computer controlled character(no AI) forth stage adding AI to that character and just taking small steps with it. Not in a rush to finish it


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