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Models with more Polygones #382545
09/09/11 10:17
09/09/11 10:17
Joined: Feb 2008
Posts: 22
R
RaceBert Offline OP
Newbie
RaceBert  Offline OP
Newbie
R

Joined: Feb 2008
Posts: 22
Hello Conitec,

sometimes it is more comfortable to use models with more polygones. It would be helpful to use modes up to 200k of polys.

Maybe I am lone with my wish, am I?


A8 PRO
Worst possible programmer (as bad as my english)
Re: Models with more Polygones [Re: RaceBert] #382551
09/09/11 12:19
09/09/11 12:19
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
I think if you're using a single model with more than200.000 polygons, chances are very high that you're doing it wrong.


Teleschrott-Fan.
Re: Models with more Polygones [Re: Sajeth] #382555
09/09/11 12:36
09/09/11 12:36
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Was already suggested, see here.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Models with more Polygones [Re: Sajeth] #382556
09/09/11 12:37
09/09/11 12:37
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
It depends a lot on what it is about. It for example isn´t the worst idea to have a complete level in one mesh with different materials, where you push all vertex data at once to the graphics card and then always setting the materials and drawing with the indices for that materials triangles. The fewer materials the faster it is of course, but it helps to reduce some of the CPU overhead one would have without sharing big chunks of vertex data.
Another example could be some kind of tool simulation, where you only have like 5 objects of which two or so have to be extremely detailed. But there it is of course the question if it in the end makes a visible difference between 60k and 200k polygons.


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