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Re: Gamestudio 8.30.2 Public Beta [Re: jcl] #383460
09/20/11 19:00
09/20/11 19:00
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Hi JCL,
problem is still here, sorry i was busy last days but now i will make a test level. This will be finished today.




IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Gamestudio 8.30.2 Public Beta [Re: Iglarion] #383492
09/21/11 00:04
09/21/11 00:04
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
We still can not reproduce the 2 other problems reported by Iglarion and Superku, and would appreciate an example project if the problem is not disappeared meanwhile.

JCL, could you please leave "Mark as Edited?" checked when you edit your posts? I've missed a lot of your changes because of this.

(I think) I've isolated the problem, it occurs when you set "my.event = NULL;" in the obstacle's event. Here's an example:
http://www.superku.de/Superku_JCL4.zip


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Gamestudio 8.30.2 Public Beta [Re: Superku] #383503
09/21/11 09:57
09/21/11 09:57
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Thanks! This should help to fix the problem.

bug in switch function? [Re: jcl] #383611
09/22/11 15:12
09/22/11 15:12
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
Hi,

habe seit Beta version 8.30.2 ein Problem mit folgender Switch function meines Projectes. In der 8.20 ging sie noch einwandfrei.
Code:
function level1_bild()
{
switch (vVideo) // Überprüfe Variable der Videoauflösung
	{
	case 1:
	set(lev1,SHOW); // Zeige das Bild
        wait(16);
        reset(lev1,SHOW); // zeige das Bild nicht
	break;
	case 2:
	set(lev1a,SHOW);
   wait(16);
   reset(lev1a,SHOW);
	break;
	default:
	//Hier nix
	}
}



Es kommt folgende Fehlermeldung : Malfunction W1511 invalid call in event level1_bild. Laut Handbuch kommt diese ja wenn etwas im level von bestimmte Functionen (events) verändert wird. Die ist ja nicht der Fall da ja nur Ladebild je nach Auflösung gezeigt wird. Ist das ein Bug oder ein Fehler in meiner Function?

Englisch.

since the Beta 8.30.2 update, have i a problem with my swich fuction. With the 8.20 function it correctly. I get the follow error: Malfunction W1511 invalid call in event level1_bild. I have read the manual and it says the the error came when wat chaning in the level. But this do the function not, they only shows a picture with diffrent size dependent of the resolution. Its that a Bug or is the swich function not correct.


A8 Com Version 8.40 Win 7 64 Bit
Re: bug in switch function? [Re: White_Wolf] #383625
09/22/11 19:45
09/22/11 19:45
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Mehr ein compiler Error, aber: Dir fehlt ein break; oder zumindest irgendwas anderes am Ende vom default case. Einfach leer lassen ist, zumindest in Standard C, illegal:

Quote:

main.c:20:17: error: label at end of compound statement: expected statement [1]



Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Gamestudio 8.30.2 Public Beta [Re: WretchedSid] #383651
09/23/11 08:05
09/23/11 08:05
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
There's certainly nothing wrong with switch-case, but the wrong event warning was already reported - see bug list.

Re: Gamestudio 8.30.2 Public Beta [Re: jcl] #383668
09/23/11 13:38
09/23/11 13:38
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
ah, ok. Thx for the answer JCL.


A8 Com Version 8.40 Win 7 64 Bit
Re: Gamestudio 8.30.2 Public Beta [Re: White_Wolf] #383761
09/25/11 05:40
09/25/11 05:40
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
I may be out of place with this, so please forgive...

This is my first attempt with Gamestudio in Windows 7,
And Ive loaded up A8.30.2 (trial ATM).

Even with an 'empty' project, I regularly get the
windows7 whinge "xxxx has stopped working".
Where XXXXX is either acknex.exe or sed.exe.

The error only occurs on closing the acknex window,
either by close button, or by hitting the escape key.

Im pretty new to Win7, but Im pretty sure Ive got everything
set to admin-level permissions.

Any ideas anyone?



And this is the empty project I speak of
Click to reveal..
Code:
//
#include <acknex.h>
#include <default.c>
void main()
{
	wait(1);		level_load(NULL);		wait(1);		diag("\n\n\n");
	//------------------------------------------------------------
	
	
	while(1)
	{
		
		wait(1);
	}
}
//




"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Gamestudio 8.30.2 Public Beta [Re: EvilSOB] #383765
09/25/11 07:46
09/25/11 07:46
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
This might be an "admin rights issue". You - or your applications - are not allowed to write in the "Programs" directory and thus they cannot write files. Try to run SED as administrator.

Re: Gamestudio 8.30.2 Public Beta [Re: PadMalcom] #383783
09/25/11 12:17
09/25/11 12:17
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Ive tried that PadMalcom, makes o difference.

BTW, after the acknex window closes, often acknex.exe is
left running in task manager and needs to be killed manually.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
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