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Re: argument in function [Re: Superku] #383829
09/25/11 23:18
09/25/11 23:18
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Wow thats new to me!

Re: argument in function [Re: Superku] #383833
09/25/11 23:49
09/25/11 23:49
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
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ayks  Offline OP
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Joined: Sep 2009
Posts: 155
France
padmalcom => thanks for the advice
superku => thanks for the advice/correction, I will try to advance with it but it looks complicated.

Maybe I will finish by simply put all the j1.visible=off;j2.visible=off;j3.visible=off; [...] j50.visible=off; If I don't succeed i think it will be a lot more accessible.

Last edited by ayks; 09/25/11 23:49.
Re: argument in function [Re: ayks] #383834
09/25/11 23:56
09/25/11 23:56
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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Posts: 1,178
England
have you had a look at draw_text()?

Re: argument in function [Re: MrGuest] #383835
09/26/11 00:00
09/26/11 00:00
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
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ayks  Offline OP
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Joined: Sep 2009
Posts: 155
France
Just looked at it in the manual,
but I don't need to just draw a text. Thanks anyway, maybe I will need it some day.
By the way, i found a "concrete" example of the function of superku and its more explicite in practice.

edit : just wait.. is the function of superku just for render a text visible or not ? omg I'm lost for now maybe i'll take a break.

re-edit : I was trying to pass by a string in order to put the name of a panel and render it visible or not by adding .visible=off;
I take a break.

Last edited by ayks; 09/26/11 00:08.
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