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Rage #384553
10/04/11 19:51
10/04/11 19:51
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
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Redeemer  Offline OP
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North America
I thought I should make this thread since I have more to talk about Rage and I don't want to derail any more conversations in the off topic thread. So anyway, this morning I got my preordered copy in the mail and spent the next few hours playing the game. My initial verdict - it's quite good!

The world is not open ended. You can't pick a random direction and walk in it forever like Oblivion or the upcoming Skyrim, and consequently, the game is more linear than I anticipated. But that hasn't seemed like such a bad thing so far - confining the player to some limited roads, towns, settlements, and hideouts seems to have allowed id to make each area much more distinct and memorable than any single area of Oblivion was. And at least at this point, there haven't been any moments where I was told "Ok, you've advanced this far in the game, so now you're on level 2 and you can't go back anymore." So essentially there's less exploring to do but the game looks and plays nicely all the way along.

Speaking of looks: the graphics are astounding, even on the Xbox. The game has maintained a constant 60 FPS everywhere I have gone, and while I have occasionally noticed a texture pop in every now and then, it seems to have been hidden very well so that textures in view are placed in high priority over textures out of sight. That said, it should be noted that if you have a keen eye and you spin in place you might notice some blurriness on a few of the textures, but they load in quickly after you've spotted them - at least if you're playing the game off of a hard drive. To those of you who play off the disc: don't expect such good performance. Texture pop ins will be much more noticeable.

The combat is much, much more rewarding than Doom3's was. For starters, the enemies are much more varied and each of them has a unique AI. All of the enemies react to outside forces in a realistic way; mutants scramble over terrain, climbing over obstacles and leaping over gaps, sliding around corners and even fumbling over each other. The bandits provide a different challenge altogether - while you shouldn't expect something along the lines of F.E.A.R., enemies are rather intelligent and you can expect to do plenty of sneaking and hiding if you want to defeat your opponents. All of the enemies react to your fire in a satisfying way as well - enemies stumble, twist, limp and even crawl in their unending effort to kill you - and occasionally their hard efforts reward them.

In regard to your personal arsenal, each weapon now serves a specific use; unless you play on the easiest difficulty mode, don't expect to be able to beat the game with nothing but the shotgun. Grenade physics, a widely acknowledge flaw in Doom 3, are vastly improved this time around. Grenades bounce realistically, handle well, and are quite potent. The pistol, previously a pea shooter, can be upgraded by adding sights and using different types of ammunition - and although I haven't gotten too far into the game, the pistol continues to serve me well.

Characters and side quests are a bit bland, but the diversity here makes up for it. Unlike oblivion, where everyone looked and sounded alike, only the most minor characters share assets with each other - and you don't even find these characters until you've clocked a few hours into the game. And while the side quests are somewhat uninspired, you can be sure that they contain enough action to tide you over to the next big moment.

All in all, there are only a few serious complaints I have about this game - on a 4:3 television set, the field of view is a bit low and it's hard to see enemies approaching from the side. The checkpoint system is also rather bad - early in the game I returned to town from a quest, got my first car, sold a bunch of equipment, bought a new weapon, and headed off on another quest. However, I died shortly after leaving town when my buggy was attacked by some bandits hiding on a wall, and I was promptly taken back to where I had been 20 minutes ago, at the end of my previous quest. That said, save often - RAGE won't do it for you.

The last complaint I have is the price - preordering the game cost me $59.99, and that didn't even get me the full game. If you want to access the sewers - which are Rage's equivalent to Oblivion's cave systems - you have to buy and download them as DLC. The double-barreled shotgun and spiked knuckles also aren't free, and must be downloaded before they can be used. Preordering the game gave me free access to both, but I still have to download the stuff before I can use it, and those who didn't preorder aren't as lucky as I was.

TL;DR: All in all, the game is good - and even if it isn't worth its initial price, if you have any doubt then just wait until it gets cheap and buy it then... and make sure you play it on a widescreen display.


Eats commas for breakfast.

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Re: Rage [Re: Redeemer] #384558
10/04/11 21:02
10/04/11 21:02
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Re: Rage [Re: ventilator] #384563
10/04/11 21:56
10/04/11 21:56
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
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Redeemer  Offline OP
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North America
That review brought up many good points, some of which I covered in my review above, but I take the opposite perspective on their verdict. The racing actually seems a little boring to me in contrast to the running and gunning, which is good stuff in my opinion. I also have to disagree on what they thought was weak gun mechanics - I found them solid and satisfying.

At any rate, I'll post more comments here as I play the game and gain a better perspective on it overall.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Rage [Re: Redeemer] #384565
10/04/11 22:05
10/04/11 22:05
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Interesting review, Redeemer. I'm glad that it's NO open world game, I've never had any fun with those (for more than ~1 hour), I hope Skyrim will change that.

The article posted by ventilator is pretty stupid, though. He does not talk at all about the gunfights, he only mentions two words "Weak Shooting". It's a shooter... from id software!

It's a pity they've screwed up the save system, though.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Rage [Re: Superku] #384644
10/05/11 18:30
10/05/11 18:30
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
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Redeemer  Offline OP
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Joined: Dec 2008
Posts: 1,660
North America
The best review of Rage I've found so far:

http://www.eurogamer.net/articles/2011-10-04-rage-review


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Rage [Re: Redeemer] #384683
10/06/11 06:35
10/06/11 06:35
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks for your report. I am really looking forward to the game. For some reason I dont know of, it will be released in Germany later than in the US. So we can play it on 7th the first time.
By the way, there is a German review that gave 9 out of 10 points at Gamersglobal.

Besides that I was a bit shocked that id released a game that runs buggy on PC hardware especially on ATI cards. In the past I remember that id games were rock solid.


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Re: Rage [Re: Machinery_Frank] #384686
10/06/11 07:31
10/06/11 07:31
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Karlsruhe
Must have been the time pressure but I'm sure ID Soft will fix the bugs soon! I just saw the first 10 minutes of the game on gamestar.de and it looked really good!

Re: Rage [Re: PadMalcom] #384687
10/06/11 08:02
10/06/11 08:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: PadMalcom
Must have been the time pressure but I'm sure ID Soft will fix the bugs soon! I just saw the first 10 minutes of the game on gamestar.de and it looked really good!


Yes, Carmack is probably personally in "rage" mode now and will make a wonderful patch with new features for us laugh

By the way: There is a 15 minutes gameplay video at Gamersglobal where you also see a bit of gun fights. The latter was missing on Gamestar.


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Re: Rage [Re: Machinery_Frank] #384695
10/06/11 10:47
10/06/11 10:47
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
AFAIK it's not a bug in Rage, old ATI drivers cause the problem. Here's a new Catalyst "Performance Driver" esp. for Rage:

http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Rage [Re: Superku] #384704
10/06/11 11:26
10/06/11 11:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes, since Nvidia and ATI did react very fast it looks like it might be their fault. But nevertheless this should have been visible during Beta-testing. So I dont understand why this happened. I mean, Carmack has good relations to NVidia and probably some relations to ATI as well.

Anyway, I hope everything is fine when I install my copy. At least I have a NVidia card.


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