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Shadow make a big framerate drop! #385034
10/11/11 21:28
10/11/11 21:28
Joined: Jul 2009
Posts: 85
A
Altarius Offline OP
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Altarius  Offline OP
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A

Joined: Jul 2009
Posts: 85
Hi,

I set shadow_stencil = 2 , i a test the shadow cast whit a model whit 5000 poly... the framerate goes down in a impressive ammount (unplayable for a game)... what wrong... the engine just suck or i do somthing wrong .. loll?

Re: Shadow make a big framerate drop! [Re: Altarius] #385036
10/11/11 21:52
10/11/11 21:52
Joined: Mar 2006
Posts: 3,538
WA, Australia
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JibbSmart Offline
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JibbSmart  Offline
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WA, Australia
Are you using A8? What's your graphics card like?


Formerly known as JulzMighty.
I made KarBOOM!
Re: Shadow make a big framerate drop! [Re: JibbSmart] #385044
10/12/11 01:35
10/12/11 01:35
Joined: Dec 2008
Posts: 1,660
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Redeemer Offline
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Redeemer  Offline
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Also, what other objects/shaders do you have at work in your scene?


Eats commas for breakfast.

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Re: Shadow make a big framerate drop! [Re: Redeemer] #385052
10/12/11 06:41
10/12/11 06:41
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Also, besides showing shadows on the scene, that's what shadows do.


3333333333
Re: Shadow make a big framerate drop! [Re: Quad] #385056
10/12/11 09:54
10/12/11 09:54
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painkiller Offline
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Stencil shadows with high poly models are really slow, and even more slow if that model is an open mesh. Create a version of the model that is a closed mesh with lower polycount, then use my.shadow=myshadowentity; (search for shadow in the manual, you can find an example there).


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Re: Shadow make a big framerate drop! [Re: painkiller] #385106
10/13/11 04:04
10/13/11 04:04
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bart_the_13th Offline
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Originally Posted By: Quad
Also, besides showing shadows on the scene, that's what shadows do.

LoL, I though it's the other way, stencil shadow function is to drop the fps, shadowing is just a side effect.

Originally Posted By: painkiller
Create a version of the model that is a closed mesh with lower polycount, then use my.shadow=myshadowentity; (search for shadow in the manual, you can find an example there).

It can be simpler by using shadow_lod :), still you must create the model's lod first(using pro you can generate it automatically)


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