Halo together,
somehow i stucked with this kinect thing. I just get weird bone rotations while data input from the device. here is the code i use to rotate the shoulder
vec_for_bone(bone_pos, my, "SHOULDER_LEFT");// SHOULDER_LEFT =models left shoulder//
vec_set(local_target_pos,lshoulder);// lshoulder= 3d position X,Y,Z (not rotation!!) of actors left shoulder given from kinect//
vec_to_ent(local_target_pos, my);
vec_to_angle(bone_angle, local_target_pos);
bone_angle.roll = 0;
ent_bonerotate(my, "SHOULDER_LEFT", bone_angle);
What is wrong?? i hope someone can help me to solve this problem
thanks in advance to every one