0 registered members (),
950
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Dejobaan move to Unity
#385619
10/20/11 22:21
10/20/11 22:21
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
|
OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
Here it is. Official. It makes sense, though -- they want to put their games on Macs.
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Dejobaan move to Unity
[Re: JibbSmart]
#385624
10/20/11 23:14
10/20/11 23:14
|
Joined: Apr 2008
Posts: 2,488
ratchet
Expert
|
Expert
Joined: Apr 2008
Posts: 2,488
|
(Iphone also it seems !) But why putting that news in Tools section ? It's some companiy just using another engine, it doesn't talk about tools ?? It should be on Off Topic , not here ! And it's not some extraordinary news also , i don't see what it is extraordinary, they are not bounded to 3DGS in any terms , they are free t ?? And he 's good at doing little good little shooting games, you can't compare these min games even if work and design have been put on them to the amount of work needed for Supercan game ! So for me it's not an "incredible" company that should deserve lot of attention even if they do well (perhaps because i find their games too much casual ??) !
Last edited by ratchet; 10/20/11 23:20.
|
|
|
Re: Dejobaan move to Unity
[Re: ratchet]
#385625
10/20/11 23:23
10/20/11 23:23
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
And he 's good at doing little good little shooting games, you can't compare these min games even if work and design have been put on them to the amount of work needed for Supercan game Mini games? Are you serious? Aaaaa! is probably the best gamestudio game ever made and Supercan is a joke against it. It's a pity they leave acknex because they've been some of the best game designers here on the forum.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: Dejobaan move to Unity
[Re: Superku]
#385627
10/20/11 23:38
10/20/11 23:38
|
Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
|
Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
|
Aaaaa! is probably the best gamestudio game ever made and Supercan is a joke against it. It's a pity they leave acknex because they've been some of the best game designers here on the forum. +1 They are also the only guys I can think of, that have real success.
|
|
|
Re: Dejobaan move to Unity
[Re: Superku]
#385628
10/20/11 23:39
10/20/11 23:39
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
|
OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
But why putting that news in Tools section ? It's some companiy just using another engine, it doesn't talk about tools ?? It should be on Off Topic , not here ! Because it's Dejobaan -- they're well-known in the Indie scene (not just by GS users, either; I've seen them mentioned in Extra Punctuation, Australian PC magazines, random comments from RPS readers who think of Dejobaan every time they see a creative press release). They've used GS to develop Inago Rage, Epidemic Groove, The Wonderful End of the World (possibly the first GS game to be released on Steam, but I could be wrong), Aaaaa (very well known), 1... 2... 3... KICK IT (unreleased)... Secondly, it's Unity. A competitor product. The big competitor product. Have you seen the forum description? "Competitor products & game development tools". If this thread gets more than a few replies it'll likely be because it'll turn into a Unity vs GS thread, or at least a discussion on why a developer would make the switch (and why a developer wouldn't). Supercan is great and all, but outside of Turkey if you tell someone you're using A7/A8 and they ask for any examples of games using that engine, you're better off saying "Almost any PC game by Dejobaan!" than "Supercan". Besides, Supercan is a very short promotional game, whereas Aaaaa... has many hours of play time and is quite well known.
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Dejobaan move to Unity
[Re: Superku]
#385629
10/20/11 23:43
10/20/11 23:43
|
Joined: Apr 2008
Posts: 2,488
ratchet
Expert
|
Expert
Joined: Apr 2008
Posts: 2,488
|
Sorry, but the design of AAAAAaa remains simple. If someone would ask you make me some Ruins level like in Uncharted game, it's another story and level of work like : - Big work of Photo soruces research - textures making - textures extraction from photo - color /luminosity correction, detail changing etc ... Really anyone could make such simple cubes and textures ... Well i don't like their game it's my right no ? i can say i'm not attracted at all ?? I could say same thing about other indie games :Plant Vs Zombies etc ... etc ... there are titles, i don't feel any attraction , it's like that, each people have is own taste ! (Never played the demo if it has one , never been interested) And not ot make a flame war ... :), but i think SuperCan can be lot more the product that could advertise the best A8 and it's capabilities than AAaaaa game ! (Don't be so fanatic or blinded about AAaaaa game, life strenght is diversity , different tastes, different opinions )
|
|
|
Re: Dejobaan move to Unity
[Re: ratchet]
#385631
10/20/11 23:47
10/20/11 23:47
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
Really anyone could make such simple cubes and textures ... No, it's not about creating those cubes, the problem is finding such a great and simplistic and esp. coherent style. Aaaaa!: Finalist, IGF 2010, Excellence in Design
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: Dejobaan move to Unity
[Re: Superku]
#385633
10/21/11 00:23
10/21/11 00:23
|
Joined: Apr 2008
Posts: 2,488
ratchet
Expert
|
Expert
Joined: Apr 2008
Posts: 2,488
|
I agree ! But there's more need in terms of design than hard texture , 3D Sculpting , animation , level design hard work Something that also ask good design. SuperCan have also a great design and research put on, it not have been simple put some models here and here ! Yes Finalist, but sorry, once again it means nothing for me ! If i had to vote i would have done it for some FPS or RPG instead ! it's like saying to hard core gamers playing Modern Warfare to vote for a an MMO. A Lot won't care !
|
|
|
Re: Dejobaan move to Unity
[Re: ratchet]
#385673
10/21/11 19:32
10/21/11 19:32
|
Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
|
Serious User
Joined: Oct 2006
Posts: 1,245
|
Really anyone could make such simple cubes and textures ... Well i don't like their game it's my right no ? i can say i'm not attracted at all ?? it is out of question that there's no accounting for tastes However you are wrong when saying that everybody can make a simple "cube and textures " game As usual a game for you is only graphics In my opinion what really matters is the gameplay Nowadays everybody can develop a game with decent graphics , thanks to the modern editors and the literaly thousands models and scenes which are available on the web The main problem , particulary at an Indie level, is to find an originl idea for your gameplay as well as to have the programming skill to turn your idea into a code (templatea are not enough )
|
|
|
|