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Re: To the Gamestudio users [Re: PadMalcom] #385859
10/25/11 14:29
10/25/11 14:29
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
It has been a while since I use 3dgs. Been working on flash games for a while(and enjoyed the "quick-money" I got from it). Actually I love how 3dgs provides anything needed to make 3d games(Sed-Med-Wed-Ged), compared to Unity that only provides the 'Ged'.

Re: To the Gamestudio users [Re: bart_the_13th] #385864
10/25/11 15:51
10/25/11 15:51
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
The reason I don't really like to use 3D Gamestudio myself is because I don't like the workflow. The tools are not very good and the programming environment is simplified to a fault. I particularly don't like how Gamestudio handles your code. Events, the wait() command, and the your/my pointer seem to be very volatile and cause problems even if you use them the "correct" way. I find this hard to express, but Lite-C seems to promote the idea that you should never know how your code is being executed, and in what order.

On top of all that, over the last several years I've moved very far from being a game designer and that's primarily what Gamestudio is geared toward.

Most of my hobby programming involves what I like to call video game system engineering. I like putting together the guts of my own game engines, like writing the entity handlers, defining the data structures, and designing the major subsystems (collision, networking, rendering). I really enjoy writing in pure C code because its easier to debug than object-oriented code and it suits my method of coding (which is quite low to the ground) really well. laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: To the Gamestudio users [Re: Redeemer] #385870
10/25/11 17:01
10/25/11 17:01
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
The reason I really like to use 3D Gamestudio myself is because I like the workflow. The tools are irrelevant thanks to free/cheap third-party software, and the programming environment is simplified to near perfection. I particularly like how Gamestudio handles your code. Events, the wait() command, and the your/my pointer are extremely useful, particularly when you learn to use them the "correct" way. Lite-C promotes the idea that your code will always be executed the same way, in a predictable order.

On top of all that, over the last several years I've diversified as a programmer and as a game designer.

A lot of my programming involves what I like to call video game system engineering. I like how Lite-C lets me go as low-level as I want, writing the entity handlers, defining the data structures, and even writing my own major subsystems (collision, rendering [whether through shaders or through DirectX]). Other functionality not already accessible through windows.h are easily made accessible through simple C++ plugins. I really enjoy writing in Lite-C because it suits my method of coding (which is quite low to the ground) really well. laugh


Formerly known as JulzMighty.
I made KarBOOM!
Re: To the Gamestudio users [Re: JibbSmart] #385886
10/25/11 17:29
10/25/11 17:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI



It's the rare and elusive jibb troll, gorgeous!






In all seriousness, it's all "right tool for the right job"

Re: To the Gamestudio users [Re: lostclimate] #385904
10/25/11 17:57
10/25/11 17:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
@lostclimate: grin


Formerly known as JulzMighty.
I made KarBOOM!
Re: To the Gamestudio users [Re: JibbSmart] #385976
10/26/11 15:06
10/26/11 15:06
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Har dee har har. Nice one. laugh

My own game engines borrow a lot of the structure from Gamestudio. I appreciate many of its aspects. I suppose a good metaphor for what I was trying to get at with my post above is that building a project with Gamestudio is like building a house on a floating island. Many of the factors stay the same whether you're building on the ground or on a floating island, but I think on the ground you have more freedom to do what you want... and my latest projects do tend to go outside the box, internally speaking. wink

Also: Lite-C doesn't give me cross platform compatibility. I'm writing my latest project on Linux (mostly because I hate dealing with the Windows API + DirectX). So there. wink


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: To the Gamestudio users [Re: Redeemer] #385982
10/26/11 15:09
10/26/11 15:09
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
Expert
Rei_Ayanami  Offline OP
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Gamestudio will get cross platform soon (that's what jcl said, at least)

Re: To the Gamestudio users [Re: Rei_Ayanami] #385983
10/26/11 15:12
10/26/11 15:12
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Originally Posted By: Rei_Ayanami
Gamestudio will get cross platform soon (that's what jcl said, at least)

Details? There's many different kinds of "cross-platform" dev kits.

EDIT: Also don't like the fact that Lite-C uses nonstandard libraries...

Last edited by Redeemer; 10/26/11 15:13.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: To the Gamestudio users [Re: Redeemer] #385985
10/26/11 15:18
10/26/11 15:18
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
Expert
Rei_Ayanami  Offline OP
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
As it seems, it will get a compiler rewrite/change (some time ago, jcl stated that the compiler has Chinese comments, which would be the reason for no change..) so that LiteC moves away further from WDL.

He said (translated, he talked in a German thread about it):

LiteC will be available on all platforms, but without some WDL-artifacts like object definitions. For some complex engine objects you will get create functions, simple objects like sounds and bmaps will be as before.
A liteC program will run in Windows like it will run on Android for example.

--> http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=385839#Post385839


(Which also means OpenGL)

Last edited by Rei_Ayanami; 10/26/11 15:20.
Re: To the Gamestudio users [Re: Rei_Ayanami] #386003
10/26/11 19:54
10/26/11 19:54
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i wouldn't hold my breath just because something got talked about. for example there is talk about a new WED since 10 years. with what team will conitec do all the necessary stuff for the multi-platform support? where are the fulltime replacements for marco and doug? why doesn't this get communicated better and at least get added to the forecast page?

i think some wishful thinking is going on here.

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