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youtube portfolio #386744
11/08/11 21:31
11/08/11 21:31
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
For those who are interested:
Iīm currently working on putting a lightweight portfolio together on youtube.
I plan to upload a new video every week, basically shader related stuff.
Happiness and kindness awaiting you on my new channel. laugh

Hummel

Re: youtube portfolio [Re: Hummel] #386754
11/08/11 22:11
11/08/11 22:11
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Very, very impressive! I'm subscribing. I've seen the first two before, and loved them. But this winter terrain shader is gorgeous!


Formerly known as JulzMighty.
I made KarBOOM!
Re: youtube portfolio [Re: JibbSmart] #386756
11/08/11 22:31
11/08/11 22:31
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Wow! This is a beautiful. I'm subscribing to. Wavefield i've seen before but is always pleased to see it again.
Great work!


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: youtube portfolio [Re: Hummel] #386762
11/08/11 23:08
11/08/11 23:08
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Wow, this is very impressive.
Especially the winter terrain looks great.
And I like the way the individual shaders work together in the wavefield demo.

Re: youtube portfolio [Re: Harry Potter] #386766
11/08/11 23:36
11/08/11 23:36
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
If there was a demo reel to show the best of what you can create for this concept. You couldn't ask for anything more!

Great work!

Re: youtube portfolio [Re: MrGuest] #386776
11/09/11 03:24
11/09/11 03:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
I vote we all save as much money as we can to pay Hummel, boh_havoc, slin, and jibb to work non-stop in the same location on an intuitive shader library for acknex.im talking everything from hdr, dynamic shadowmapping, ssao,multitex, all with detail normal map capability. seriously guys, if i had it i'd give you a bajillion dollars. laugh

btw. i detect some simulated sss in there do i?

Last edited by lostclimate; 11/09/11 03:33.
Re: youtube portfolio [Re: lostclimate] #386777
11/09/11 04:07
11/09/11 04:07
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
The winter shader is breathtaking, well done!

Originally Posted By: lostclimate
I vote we all save as much money as we can to pay Hummel, boh_havoc, slin, and jibb to work non-stop in the same location on an intuitive shader library for acknex.

Having them work in the same location would cost us a lot of money, they'd do just fine collaborating over the internet. wink

But IMHO Conitec is the one who should be investing in these guys. It's too bad only the community has the will to actually push the development of Gamestudio forward in a serious fashion.

Last edited by Redeemer; 11/09/11 04:08.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: youtube portfolio [Re: lostclimate] #386778
11/09/11 04:15
11/09/11 04:15
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
That's a very flattering mention! Especially considering who else is on the list laugh Thanks, John!

I think Hummel's Winter terrain shader is a great example of artistic shader programming. Each layer is blended and rendered differently, showing artistic discretion in the development of a shader for a specific purpose. This is why, to me, shader programming is the perfect marriage of artistry and coding and, in the right hands, an engine with a great shader programming environment (such as A8, IMO) has the advantage over an engine with a great selection of built-in shaders but a more difficult shader programming environment (some other engines).

Once again, Hummel, great work! And correct me if you actually just wrote an uber generic terrain shader that somehow managed to produce your winter terrain by simply changing a few parameters and textures.


Formerly known as JulzMighty.
I made KarBOOM!
Re: youtube portfolio [Re: JibbSmart] #386779
11/09/11 04:27
11/09/11 04:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: JibbSmart
That's a very flattering mention! Especially considering who else is on the list laugh Thanks, John!

I think Hummel's Winter terrain shader is a great example of artistic shader programming. Each layer is blended and rendered differently, showing artistic discretion in the development of a shader for a specific purpose. This is why, to me, shader programming is the perfect marriage of artistry and coding and, in the right hands, an engine with a great shader programming environment (such as A8, IMO) has the advantage over an engine with a great selection of built-in shaders but a more difficult shader programming environment (some other engines).

Once again, Hummel, great work! And correct me if you actually just wrote an uber generic terrain shader that somehow managed to produce your winter terrain by simply changing a few parameters and textures.


lol np. someone just posted a few weeks back about how technical artists are becoming the new big thing in the industry shaders are one good example. some others are procedural creation in general (shaders are often part of that) and programming the art of something, to me that is creating smaller systems like some of the projects ive seen that make walking more natural with body movements change depending on where the foot lands. Its really is becoming more and more of a demand as we get more and more tech in our hands laugh again, great job hummel.

Re: youtube portfolio [Re: lostclimate] #386815
11/09/11 14:49
11/09/11 14:49
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
Wow, thanks for the kind words guys!

Originally Posted By: Jibb
This is why, to me, shader programming is the perfect marriage of artistry and coding[...]
Donīt know how to express how much I agree with you. laugh

Originally Posted By: Jibb
And correct me if you actually just wrote an uber generic terrain shader that somehow managed to produce your winter terrain by simply changing a few parameters and textures.
No, I didnīt.^^

Originally Posted By: lostclimate
btw. i detect some simulated sss in there do i?
Probably, but I had to look in the shader to get sure. Itīs been a while since I wrote this one. wink

Since Iīm currently working on my 2d engine+tools, the videos will certainly present older shader work of mine for the next time.

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