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youtube portfolio
#386744
11/08/11 21:31
11/08/11 21:31
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Joined: Mar 2006
Posts: 2,252
Hummel
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,252
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For those who are interested: Iīm currently working on putting a lightweight portfolio together on youtube. I plan to upload a new video every week, basically shader related stuff. Happiness and kindness awaiting you on my new channel. Hummel
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Re: youtube portfolio
[Re: Hummel]
#386754
11/08/11 22:11
11/08/11 22:11
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Very, very impressive! I'm subscribing. I've seen the first two before, and loved them. But this winter terrain shader is gorgeous!
Formerly known as JulzMighty. I made KarBOOM!
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Re: youtube portfolio
[Re: MrGuest]
#386776
11/09/11 03:24
11/09/11 03:24
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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I vote we all save as much money as we can to pay Hummel, boh_havoc, slin, and jibb to work non-stop in the same location on an intuitive shader library for acknex.im talking everything from hdr, dynamic shadowmapping, ssao,multitex, all with detail normal map capability. seriously guys, if i had it i'd give you a bajillion dollars. btw. i detect some simulated sss in there do i?
Last edited by lostclimate; 11/09/11 03:33.
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Re: youtube portfolio
[Re: lostclimate]
#386777
11/09/11 04:07
11/09/11 04:07
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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The winter shader is breathtaking, well done! I vote we all save as much money as we can to pay Hummel, boh_havoc, slin, and jibb to work non-stop in the same location on an intuitive shader library for acknex. Having them work in the same location would cost us a lot of money, they'd do just fine collaborating over the internet. But IMHO Conitec is the one who should be investing in these guys. It's too bad only the community has the will to actually push the development of Gamestudio forward in a serious fashion.
Last edited by Redeemer; 11/09/11 04:08.
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Re: youtube portfolio
[Re: lostclimate]
#386778
11/09/11 04:15
11/09/11 04:15
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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That's a very flattering mention! Especially considering who else is on the list Thanks, John! I think Hummel's Winter terrain shader is a great example of artistic shader programming. Each layer is blended and rendered differently, showing artistic discretion in the development of a shader for a specific purpose. This is why, to me, shader programming is the perfect marriage of artistry and coding and, in the right hands, an engine with a great shader programming environment (such as A8, IMO) has the advantage over an engine with a great selection of built-in shaders but a more difficult shader programming environment (some other engines). Once again, Hummel, great work! And correct me if you actually just wrote an uber generic terrain shader that somehow managed to produce your winter terrain by simply changing a few parameters and textures.
Formerly known as JulzMighty. I made KarBOOM!
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Re: youtube portfolio
[Re: JibbSmart]
#386779
11/09/11 04:27
11/09/11 04:27
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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That's a very flattering mention! Especially considering who else is on the list Thanks, John! I think Hummel's Winter terrain shader is a great example of artistic shader programming. Each layer is blended and rendered differently, showing artistic discretion in the development of a shader for a specific purpose. This is why, to me, shader programming is the perfect marriage of artistry and coding and, in the right hands, an engine with a great shader programming environment (such as A8, IMO) has the advantage over an engine with a great selection of built-in shaders but a more difficult shader programming environment (some other engines). Once again, Hummel, great work! And correct me if you actually just wrote an uber generic terrain shader that somehow managed to produce your winter terrain by simply changing a few parameters and textures. lol np. someone just posted a few weeks back about how technical artists are becoming the new big thing in the industry shaders are one good example. some others are procedural creation in general (shaders are often part of that) and programming the art of something, to me that is creating smaller systems like some of the projects ive seen that make walking more natural with body movements change depending on where the foot lands. Its really is becoming more and more of a demand as we get more and more tech in our hands again, great job hummel.
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Re: youtube portfolio
[Re: lostclimate]
#386815
11/09/11 14:49
11/09/11 14:49
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Joined: Mar 2006
Posts: 2,252
Hummel
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,252
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Wow, thanks for the kind words guys! This is why, to me, shader programming is the perfect marriage of artistry and coding[...] Donīt know how to express how much I agree with you. And correct me if you actually just wrote an uber generic terrain shader that somehow managed to produce your winter terrain by simply changing a few parameters and textures. No, I didnīt.^^ btw. i detect some simulated sss in there do i? Probably, but I had to look in the shader to get sure. Itīs been a while since I wrote this one. Since Iīm currently working on my 2d engine+tools, the videos will certainly present older shader work of mine for the next time.
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