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Starting to collect info for new game #386925
11/11/11 08:10
11/11/11 08:10
Joined: Sep 2010
Posts: 82
P
peteredlin Offline OP
Junior Member
peteredlin  Offline OP
Junior Member
P

Joined: Sep 2010
Posts: 82
Hello,

I have been foolin around with gamestudio a8 a while back and realy liked it.
I also love truck simulators and farming simulators, but i hate the fact that i cant fully change them to what i think they should be or do.

Now i am at a point that i want to start to make (my) own simple 100% changeable simulator. I have made a simple car game some time back.

I made this forum because i want to check some ideas of mine and hope on some comment.

What kind of maps are possible ? (size and shape)
Is it possible to builtup a game from many differrent scripts which call eachother in a predefined way

Re: Starting to collect info for new game [Re: peteredlin] #386941
11/11/11 13:00
11/11/11 13:00
Joined: Nov 2011
Posts: 21
MO:US and sometimes Ambato Ecu...
L
LewyT Offline
Newbie
LewyT  Offline
Newbie
L

Joined: Nov 2011
Posts: 21
MO:US and sometimes Ambato Ecu...
from the help file:
Max level size BSP maps have a size limit that can be set here to up to 250000 units. Simple (non-BSP) maps don't have a size limit. Higher maximum level sizes can produce more warning messages with thin blocks and geometry problems in BSP levels. The z buffers of most 3D cards can not deal with huge distances unless camera.clip_near is set to a relatively high value. Use this option with caution.

A map "unit" could be used to represent just about any unit of measure within reason. I think a default would be meters but I suppose it could also be km if you want to scale everything to match. Of course if you scale too much you could loose some detail in the terrain.

As for the scripts calling each other, I'm pretty sure the answer is yes but I don't know exactly what you have in mind.


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