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HighPolyModlsToNormalForLowpolyModelsWithout3DSMAX #33753
09/18/04 02:33
09/18/04 02:33
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline OP
Expert
EX Citer  Offline OP
Expert

Joined: May 2002
Posts: 2,541
Berlin
Hi,
Some time ago were a discription how to make lowpoly models make look highpoly with normal maps. The problem was the need of 3DSMAX to convert the highpolymodel to normal.

Here is a free tool which converts high poly models to lowpolymodels and it converts highpolymodels to normal maps for lowpolymodels. And the tool is free. I also recomment the shader editor/creating tool on this page

Here the link:
Highpoly to lowpoly - for free
http://developer.nvidia.com/object/melody_home.html

FX Shadereditor - for free
http://developer.nvidia.com/object/fx_composer_home.html

PS: My english isn´t the best so I maybe didn´t understood that right, because I didn´t tested it yet.

EX Citer


:L
Re: HighPolyModlsToNormalForLowpolyModelsWithout3D [Re: EX Citer] #33754
09/18/04 05:53
09/18/04 05:53
Joined: Jun 2004
Posts: 682
Bei mir ( 49,5° Breitengrad, ...
Lunz88 Offline
Developer
Lunz88  Offline
Developer

Joined: Jun 2004
Posts: 682
Bei mir ( 49,5° Breitengrad, ...
Hm, is it possible to use that Nvidia Tool also for ATI Cards??

Re: HighPolyModlsToNormalForLowpolyModelsWithout3D [Re: Lunz88] #33755
09/18/04 07:40
09/18/04 07:40
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
Yeah it is possible, works really well on my raedon 9800 pro.

Also this is another excellent tool for normal mapping with just the textures
NormalMapperUI - Stand alone (1.21) , available here: http://www.ati.com/developer/tools.html
After the new image is generated just soften it or blur it a couple of times and it looks awesome


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