You could use the c# wrapper, which allows you to work in C# while being able to extend or create new objects
@Schokokeks: The c+ thing, isnt it for 3dgs extensions? Thought the game itsels does not need to be open source
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
Re: is lite-C can OOP for game project?
[Re: Rackscha]
#387176 11/15/1112:1511/15/1112:15