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Ragdoll Phsycics #33756
09/18/04 06:25
09/18/04 06:25
Joined: Sep 2004
Posts: 27
S
Shred Offline OP
Newbie
Shred  Offline OP
Newbie
S

Joined: Sep 2004
Posts: 27
How is this achieved?

Re: Ragdoll Phsycics [Re: Shred] #33757
09/18/04 07:06
09/18/04 07:06
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
I'd do it this way:

1) Bone your model
2) As soon as ragdoll startet, created physics objects on the bone-positions. Connect them as needed and let the physics-engine do their job
3) synchronize the bones-position and angles


Perhaps this post will get me points for originality at least.

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Re: Ragdoll Phsycics [Re: Error014] #33758
09/18/04 09:31
09/18/04 09:31
Joined: Sep 2004
Posts: 27
S
Shred Offline OP
Newbie
Shred  Offline OP
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S

Joined: Sep 2004
Posts: 27
Does that include the force throwing the object in a certain direction?

Re: Ragdoll Phsycics [Re: Error014] #33759
09/18/04 14:05
09/18/04 14:05
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
how would you go about and set this up, i am a total noob at having boned ragdolls, tho i did make a hinged ragdoll .
could you show some code?

regards,


Formerly known as dennis_fantasy
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