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Halo clone with A6. Seriously. #387678
11/22/11 10:53
11/22/11 10:53
Joined: Jan 2005
Posts: 330
USA
M
MatAllum Offline OP
Senior Member
MatAllum  Offline OP
Senior Member
M

Joined: Jan 2005
Posts: 330
USA
Yeah, I know what's going through your head. "What is this guy thinking!? A Halo clone is a ridiculously ambitious project!" True, true, but one I've been working on for two years.

A very short promo for version 1.2 (which is, in fact, obsolete by two months) can be seen on this YouTube video:
http://www.youtube.com/watch?v=YZdYx7ErlR4

The download link (and a link to a Facebook page for the game) can be found in the description.... or here:
http://www.mediafire.com/?a06xmakf2zeaxqi

The game is called "Epic Falo" (you know, the epic fail version of Halo), and features single-player campaign with AI bots (one level and a remixed version), multiplayer for up to 3 players split-screen (soon to be increased to 4), and glitchy co-op campaign, also for 3 players.

Network games are not currently supported. [Any plans for this have been discontinued due to complexity, animation glitches, and your suggestions not to include it anyway.] There is also poor support for XBox 360 controllers, but this is subject to change for the next update - I'm already working on fixing that.

Animation is also terrible, due to (a) I am not a good animator and (b) there is an awful glitch with bones animation and split screen (at least in A6) that further reduces my desire to do any animating.

Edit: Needed more media for you all to see... screenshots are below.
Screenshot 1: Basic game, HUD, hallways, and a shoop-da-whoop


Screenshot 2: No ragdoll physics, so killing an enemy looks like this.


Screenshot 3: Engaging aliens in long-range combat.



Re: Halo clone with A6. Seriously. [Re: MatAllum] #387701
11/22/11 13:54
11/22/11 13:54
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey haha looks funny laugh I'll try it!

Re: Halo clone with A6. Seriously. [Re: MatAllum] #387705
11/22/11 14:19
11/22/11 14:19
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
I admire your ability to not take your work too seriously. A halo clone is certainly an ambitious project but you're going about it the right way.

I'm downloading it right now, but a little extra media might be nice.

I have to say that it seems a little strange that you'd have a three player splitscreen mode and not a four player mode already. You should try to lay down that sort of infrastructure right from the start I think.

By the way: I suggest you don't bother with network play. At all. It's a fun idea but it will be a tremendous amount of work and in all honesty no one will ever play. I think the game is fine as a splitscreen multiplayer game. laugh

Anyway I'll let you know what I think of the game shortly.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Halo clone with A6. Seriously. [Re: Redeemer] #387707
11/22/11 14:33
11/22/11 14:33
Joined: Jan 2005
Posts: 330
USA
M
MatAllum Offline OP
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MatAllum  Offline OP
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M

Joined: Jan 2005
Posts: 330
USA
The lack of a four-player mode was due to Gamestudio's lack of support for more than two joysticks. I'll see about adding some screenshots and stuff soon.

Edit: New screenshots are up on the first post.

Last edited by MatAllum; 11/22/11 14:44.
Re: Halo clone with A6. Seriously. [Re: MatAllum] #387718
11/22/11 16:14
11/22/11 16:14
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Random comments in no particular order:

- This game is hilarious. Well done! I haven't tried the slayer mode with anyone yet but the first mission of the "campaign" was very fun.

- I didn't actually encounter any notable bugs at all. The game seemed pretty polished, even as rough as it is. The game felt very much like a halo game, only much funnier.

- The achievements are a really nice touch that add to the xbox feel of the game. The enemy dialogue and the weapon and map descriptions are hilarious.

- I still have to stand by my original statement on the online mode. Humorous games like these lose half of their appeal when you can't enjoy them with anyone else personally. The four player mode will suffice.

- Add CTF. 'cause you know, it's halo.

EDIT: More comments!

- I wouldn't worry about the animation. Watching the enemies slide around just made the game more fun. Less work this way anyway.

- I feel the same about the poor textures. If anyone came along and offered to do a better job for you I wouldn't turn them down but otherwise just don't worry about them at all.

- It would be nice if you moved the profile info out of the title image.

EDIT 2: Even more comments!

- Second level was a massive lol from start to finish. Flying cinderblock ftw. Also amnesia reference which made me lol.

- Well I said "even more comments" so I should technically write at least two. That was my second comment.

Last edited by Redeemer; 11/22/11 16:47.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Halo clone with A6. Seriously. [Re: Redeemer] #387730
11/22/11 19:06
11/22/11 19:06
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Solid work !
Even with stupid AI, the game is really fun and enjoyable.

If you used your own textures and HUD you could make some special Indie retro clone game.
I like teh waepon effects and dynamic also laugh

Re: Halo clone with A6. Seriously. [Re: ratchet] #387732
11/22/11 19:29
11/22/11 19:29
Joined: Jan 2005
Posts: 330
USA
M
MatAllum Offline OP
Senior Member
MatAllum  Offline OP
Senior Member
M

Joined: Jan 2005
Posts: 330
USA
I'm so glad you guys have enjoyed the game! Personally, I don't mind the suggestion to leave out network support - just one less thing I have to do. I found a plugin for XBox controllers, so with all those inputs, four player mode - and therefore CTF - shouldn't be a problem.

Re: Halo clone with A6. Seriously. [Re: MatAllum] #387734
11/22/11 20:00
11/22/11 20:00
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
nice to hear that also A6 is still alive!
Downloading now, will comment it after playin ^^
but the screens look great!


Visit my site: www.masterq32.de
Re: Halo clone with A6. Seriously. [Re: MasterQ32] #387735
11/22/11 20:16
11/22/11 20:16
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
As a HaloPlayer i have to say: great job wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Halo clone with A6. Seriously. [Re: Rackscha] #387738
11/22/11 21:37
11/22/11 21:37
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
Senior Member
Clemens  Offline
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Joined: Sep 2003
Posts: 303
Germany
Never played Halo before. Doesn't matter, it makes in fact fun.
You really should continue it, with or without "as halo clone" and keep this retro look but anyway replace some models and give them an animation.

And you use the templates, don't you? It's the first game, which use them, I played with fun! To fire the weapons feels good... wink

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