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Low poly terrain modell with Z-Brush #387704
11/22/11 14:18
11/22/11 14:18
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline OP
User
TheShooter  Offline OP
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Hi again,
I just want to create a great, detailled 3D terrain. So I just searched for a good tool, named Z Brush. But how can I create good low Poly terrains? There are many tutorials for high poly stuff around. But I cant find something for low poly.

Would be great, if someone can help me.

And Im not dead. grin

mfG TheShooter


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: Low poly terrain modell with Z-Brush [Re: TheShooter] #387708
11/22/11 14:42
11/22/11 14:42
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey, I'm facing exactly the same challenge! Found Vue 8.5 today which has a free edition but it is, as well, high poly!

I wrote a tutorial for low poly terrains using BohHavocs Shade-C but it is based on an old version and I want to avoid shaders.

http://www.jofre.de/?p=584

If you find another good solution please post laugh

Re: Low poly terrain modell with Z-Brush [Re: PadMalcom] #387712
11/22/11 15:31
11/22/11 15:31
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany

maybe the free version of L3DT ?

dont used it myself

http://www.bundysoft.com/L3DT/


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Low poly terrain modell with Z-Brush [Re: gri] #387714
11/22/11 15:44
11/22/11 15:44
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
It may sound like a dumb question, but why not just generate your high-poly
terrains in the third-party program of your choice, and then import to MED
and reduce its poly-count there? (using the Object/Change_Terrain_Vertices tool)

Or am I missing something important there? Im not practiced with pre-defined terrains.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Low poly terrain modell with Z-Brush [Re: EvilSOB] #387719
11/22/11 16:17
11/22/11 16:17
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline OP
User
TheShooter  Offline OP
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
I tried it severel times. But the quality especially of curved surfaces get lost, when I reduce the polygons.


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: Low poly terrain modell with Z-Brush [Re: TheShooter] #387720
11/22/11 16:26
11/22/11 16:26
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Same problem for me, it could be a solution to cut the map into pieces and load each one separately.

Re: Low poly terrain modell with Z-Brush [Re: PadMalcom] #387723
11/22/11 16:49
11/22/11 16:49
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
If you don't mind using a model based terrain, sculptris works nice then you can chose organically were to put the most polys

Re: Low poly terrain modell with Z-Brush [Re: lostclimate] #387726
11/22/11 18:10
11/22/11 18:10
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Zbrush , if you consider the price : 600 Euros and not some illegal version , is a great deal : But not for terrain !
It's tool for mainly 3D characters , now hard surface geometry things.
So if you buy it just for terrain , it's a bad choice !
If you plan making lot of other stuff not only terrain, the go for it.

But yes Sculptris, is awesome like it has been said , i use it instead of Zbrush even if i have baught it in the past !
Sculptris is fast powerfull and allow i find lot more fine control for my taste laugh
And you have great tools like Reduce polygons brush if you need to optimize your work !
------------------------

.... When ... when ... will A8 make like other indie 3D engines : Unity, C4D, Esenthel, LeadWerks, Torque 3D , Ogre 3D and free terrain editors etc ... and have a complete terrain/vegetation editor in the world editor : It's standard feature ... really laugh !!!
Thats' really sad , really for people using A8 only.
I actually love A8 and it's scripts laugh , the more easy to use engine (workflow could be better) !
But i use some other enegine due to lacking terrain when i plan a project using terrain ! That's like that , no choice !

Last edited by ratchet; 11/22/11 18:14.
Re: Low poly terrain modell with Z-Brush [Re: ratchet] #387729
11/22/11 18:44
11/22/11 18:44
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
A couple more suggestions on the MED post-processing...

Firstly, dont try to reduce to your target low-poly-count in a SINGLE step.
Reduce it in 'clean round' stages. Like 50% or 10% steps until you get close
to your target, then start using the odd percentages.

When all is done, if it still looks 'iffy', try using the MED tool "Object/Recalculate Normals".
But try it in the engine first... it may make things look worse...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Low poly terrain modell with Z-Brush [Re: EvilSOB] #387822
11/24/11 01:54
11/24/11 01:54
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
If you're using Z-Brush, Z-Brush's decimator plugin is fantastic.


Formerly known as JulzMighty.
I made KarBOOM!
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