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W1246 #388064
11/27/11 21:00
11/27/11 21:00
Joined: May 2006
Posts: 148
Latvia
MTD Offline OP
Member
MTD  Offline OP
Member

Joined: May 2006
Posts: 148
Latvia
Today tested my project and got some interesting error:


Is it possible that there is some sprite limit in engine?
Maybe have created too much black holes?

Hope that posted in the right forum part blush

Last edited by MTD; 11/27/11 21:05.
Re: W1246 [Re: MTD] #388070
11/27/11 22:17
11/27/11 22:17
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
I think E_FAIL means Epic Fail grin


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Re: W1246 [Re: MTD] #388097
11/28/11 08:54
11/28/11 08:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
sometimes I used more than 20.000 sprites and it worked fine (but slow)...

but if W1246 means war in 1246: Béla IV. king of Hungary won a battle over Friderich II. prince of Austria, who died there. it was the end of the Babenberg dynasty, and Austria was finally taken by the Habsburgs... laugh


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Re: W1246 [Re: sivan] #388136
11/28/11 18:01
11/28/11 18:01
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
I think you check through your code and make sure to set
Babenberg = NULL; AFTER you have set Austria = Habsburgs;...

Other than that, itsa a tricky one. E_Fail seems to be a GENERIC failure code.
I would be inclined to::
1: Disable any shaders and try again. (maybe a video-memory issue)
2: Be aware of you particle count. (remember to increase max_particles)
3: Watch for memory allocations. Dont try to allocate too much per frame.


Best of luck!


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Re: W1246 [Re: EvilSOB] #388174
11/29/11 10:26
11/29/11 10:26
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, E_FAIL is indeed the general DirectX error code. It has certainly nothing to do with the number of sprites and particles, but can be some issue with your DirectX or video driver installation. It can also be some damaged model or image file. That's the first things to check.


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