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Re: Rise of the Mondel ROTM
[Re: alpha_strike]
#388875
12/08/11 09:13
12/08/11 09:13
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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Looks pretty cool, wanna play the demo. To be a bit more specific, I especially like the HUD, looks pretty polished, nicely designed yet functional, and coherent with the style; I like the approach with the sprite enemies (the weapons are sprites too i guess?), they look pretty cool, and the idea of mixing Doom-style systems with photorealistic sprites in general.
Last edited by the_clown; 12/08/11 09:22.
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Re: Rise of the Mondel ROTM
[Re: the_clown]
#388883
12/08/11 13:06
12/08/11 13:06
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
X
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OP
X
Joined: Jul 2008
Posts: 2,107
Germany
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@alpha_strike Aber das ist doch drin mit den Gedärmen. Schnapp Dir den VacuumSauga und zerfetze die Gegner ...oder lock sie neben Gasflaschen und baller drauf. Alpha, Du kommst natürlich auch in die Credits, danke fürs packen im vorraus Edit: @the_clown Yeah Weapon are photos too
Last edited by rayp; 12/08/11 13:08.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Rise of the Mondel ROTM
[Re: rayp]
#388914
12/08/11 18:35
12/08/11 18:35
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Looks pretty cool.
Since iam playing Marathon Infinity multiplayer again(yep 15+ years old shooter with active players^^), i cant wait to play this demo. Hires 2D Sprite objects rock^^
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Rise of the Mondel ROTM
[Re: Rackscha]
#388916
12/08/11 18:46
12/08/11 18:46
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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This is the funniest Gamestudio game I have ever played. Period. No, really, it is awesome. There are some things which can be improved like the texts which are displayed during conversation, but it is entertaining like hell. I don't even understand why there is this guy popping up on the right side but I am always shocked like hell and try to shoot him ^^ hell! The asthetics are awesome too. Not only the blur and ssao are great (höhö), but the whole visual arrangement and .. yes! The 2D sprite characters are carefully shot and placed ingame. I think this looks better than those 1000 approaches here in the forum where people try to add "realistic" 3D models. I don't overcome the elevator part, I die there all the time and I hope ray makes another beta release as soon as possible. Ah, the taunts and the soundtrack are epic, too. This game is a proof to me that Gamestudio is alive lets keep rollin', all the haters shall hatin' ^^
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Re: Rise of the Mondel ROTM
[Re: rayp]
#395929
02/29/12 13:23
02/29/12 13:23
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
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OP
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Joined: Jul 2008
Posts: 2,107
Germany
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I proudly present you the first playable public demo of my unpolished freeware "fun game". Wanna blow up some bodyparts ? Video [video:youtube] http://www.youtube.com/watch?v=F20oqgX0s78[/video] Hope u like it! Some feedback would be nice Greets
Last edited by rayp; 03/22/12 07:44.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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