|
Re: Why ray of light goes through wall?
[Re: Aku_Aku]
#389111
12/10/11 16:48
12/10/11 16:48
|
Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
Senior Member
|
Senior Member
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
|
If the wall doesn't move, why not consider using static lights, as dark samurai already said. [EDIT] he talked about realtime shadowmapping, my mistake! Static lights are baked witth the map compiler and cast shadows. Because you need no shaders fot this, They are also a lot faster than dynamic shadows! For this you need to build your level with blocks in wed.
Last edited by Roel; 12/10/11 20:40.
|
|
|
Re: Why ray of light goes through wall?
[Re: Roel]
#389123
12/10/11 17:58
12/10/11 17:58
|
Joined: Sep 2009
Posts: 993 Budapest
Aku_Aku
OP
User
|
OP
User
Joined: Sep 2009
Posts: 993
Budapest
|
Thanks for your kind will to help, but dark samurai didn't write like this (quote from you) why not consider using static lights, as dark samurai already said. Moreover, i don't use map compiler. For this you need to build your level with blocks in wed. I don't need to build with blocks because i don't use WED.
|
|
|
Re: Why ray of light goes through wall?
[Re: Aku_Aku]
#389129
12/10/11 18:10
12/10/11 18:10
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
Thanks for your kind will to help, but dark samurai didn't write like this (quote from you) why not consider using static lights, as dark samurai already said. Moreover, i don't use map compiler. For this you need to build your level with blocks in wed. I don't need to build with blocks because i don't use WED. actually did you read my post? http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=388687#Post388687
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: Why ray of light goes through wall?
[Re: Rei_Ayanami]
#389138
12/10/11 19:04
12/10/11 19:04
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
That solution is really really slow compared to other things I have seen. [Lightfrog, Shadows by Slin or Shade-C] If it's slow try to use lights with lower resolution, the performance gain will be huge. Shade-c doesn't support point lights atm and LightFrog doesn't work on A8. I tried to get ShadowCollectionV3 by Slin working but there is something wrong with them, I can't see a port of the screen: If someone knows how to fix that please let me know
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: Why ray of light goes through wall?
[Re: Redeemer]
#390795
01/04/12 18:46
01/04/12 18:46
|
Joined: Sep 2009
Posts: 993 Budapest
Aku_Aku
OP
User
|
OP
User
Joined: Sep 2009
Posts: 993
Budapest
|
Use a proper lighting shader like PSSM. I searched the PSSM lighting shader in the manual, there is no hit. Only some reference to this shader. Could you help me, where should i found this shader?
|
|
|
|