I've got my game down to using around 16 to 20 MB of video memory. At least, that's what shows up when I hit F11 or display the d3d_tex variables. However, it's using 330MB of system memory!
I think (hope) that a large part of the problem is that my .ogg music files are ballooning back up to their full file size for some reason, but is there a clear summary of what will suck up system RAM? Has anyone found some great pointers on how to limit the amount of system RAM necessary? It seems as though it's decompressing and loading every single asset or level the game's ever going to use into RAM--and then tripling it
. Is that right?