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Re: Quake Planes [Re: nomis23uk] #394756
02/16/12 11:40
02/16/12 11:40
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Reconnoiter Offline OP
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@nomis23uk, I am happy to hear that this version is alot better than version 1 laugh. Yes you are in level 2 now. Level 2 is the map in space (with the brown-like skybox). The music changes every map, but I quess I could add a score page or a loading screen between the maps.

I like your idea by the way for adding a page with a description for every item, I will add that.

The blue canisters you find across map 2 are ammo for the weapon you just found. In the beginning of map 2, there is a secret (not that well hidden though) that allows you to get the new weapon earlier. That is why you find those ammo canisters also in the beginning. Hope this explains it.

Re: Quake Planes [Re: Reconnoiter] #395054
02/19/12 13:02
02/19/12 13:02
Joined: Jun 2011
Posts: 133
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nomis23uk Offline
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@Reconnoiter

Brilliant thanks for the reply, will give it another run through soon and see if I can get off level 2 laugh

nomis.


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
Re: Quake Planes [Re: nomis23uk] #395062
02/19/12 15:04
02/19/12 15:04
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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No screenshots?

Re: Quake Planes [Re: HeelX] #395067
02/19/12 15:58
02/19/12 15:58
Joined: Jun 2011
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nomis23uk Offline
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nomis23uk  Offline
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Perhaps I am not loading it correctly but I dont think your load game function works as I click it and does nothing but halt the game.....(I have to escape out and run it up again).....

Might be no screenshots because this is a project not a showcase? imagine doom gameplay but slightly better graphics and this is what this game is tongue

abit miffed I cant load my game because im struggerling to get off level 1 again lol.


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Re: Quake Planes [Re: nomis23uk] #395255
02/21/12 15:57
02/21/12 15:57
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Reconnoiter Offline OP
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Thanks for all the comments;

@HeelX, no screenies yet, I will add them for the next version I quess (I am kindy new to all this uploading on different sites, so I take my time :P). Also I agree with nomis23uk's description grin.

@nomis23uk, loading does not work yet properly. I have almost fixed this though, took me some time to figure it out. The fix will be in version 3, but that will still take awhile before it is out. The game is still short though so it should not that much of a problem (I hope).

Re: Quake Planes [Re: Reconnoiter] #395286
02/21/12 19:44
02/21/12 19:44
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nomis23uk Offline
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@Reconnoiter

Glad to hear a version 3 is on its way laugh and its good to know im not going insane with the loading....I tried all sorts to try and get it to work thought it was me. :-s

Im not going to give up I will beat it, I'll keep playing it till I do ha ha.


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
Re: Quake Planes [Re: nomis23uk] #395429
02/23/12 13:54
02/23/12 13:54
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nomis23uk Offline
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Just played through the game and got stuck on second level again...I run out of ammo....

some more ideas I thought of for your game:

Destructable items using the hammer...perhaps gain some powerups destroying things maybe...

Mini Map

Some sort of shield that can double up as a weapon?


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
Re: Quake Planes [Re: nomis23uk] #395604
02/25/12 13:56
02/25/12 13:56
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Reconnoiter Offline OP
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Thank you nomis23uk, you have many interesting ideas. My to-do list is getting longer and longer grin.

Re: Quake Planes [Re: Reconnoiter] #396143
03/03/12 11:15
03/03/12 11:15
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nomis23uk Offline
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any updates with development on this project yet?


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
Re: Quake Planes [Re: nomis23uk] #396283
03/05/12 11:26
03/05/12 11:26
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Reconnoiter Offline OP
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It is still going to take a long while for the next update. I want to change some and add a few big things. So far it goes slowly but good.

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