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Re: Building the next best space game. [Re: Random] #397162
03/15/12 21:30
03/15/12 21:30
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
I found an old video about my first try in creating the spaceships for my game :-) :
http://m.youtube.com/#/watch?desktop_uri=%2Fwatch%3Fv%3D92GWw6-JSNQ%26feature%3Dplayer_embedded&feature=player_embedded&v=92GWw6-JSNQ&gl=US
And my old thread about my spacegame is *dead* :-)
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=379062&page=1

How good are your scripting skills?
Maybe i could help you in some parts of your project


A8c, Blender, FlStudio, Unity3d
Re: Building the next best space game. [Re: maslone1] #397173
03/16/12 01:39
03/16/12 01:39
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Originally Posted By: ratchet

@kmega99 :
Nice texture start.
The term skinning is mainly used for "character skinning" , this means defining the weight of vertex to each bone of the skeleton.
I doubt your ship have some skeleton laugh ?
You meaned perhaps : UV mapping or texturing ?

@ratchet
Yes I did mean uv mapping + texturing. Thanks for the correction. I don't mind being corrected as it helps form me into a better game developer. smile

@all
Thanks all for the quick replies. cool

It's thanks to the advise and help from the community my game will have a higher chance of success. I'll continue to post screen-shots as I make progress.

Originally Posted By: maslone1

How good are your scripting skills?


I believe that my scripting skills are very good even though I'm still learning. My musical skills are great and art/modeling skills seems to be getting good now that I've learned what I was doing.

The first ship I posted was built without knowing what I was doing which resulted in excessive use of polygons. Still was not too bad for my first ship. The last warship picture I posted, in the picture is only 6 polygons yet everything looks 3D ("nearly a whole day spent on the texture though").

@maslone1
Originally Posted By: maslone1

Maybe i could help you in some parts of your project

If you feel as if you have the time then why not? I'm willing to give it a chance.

For others who might join in the future:
I plan to do at least 90% of all the programming using lite-c.
I'm putting in allot of extra effort to produce a commercial quality game.

Could use help with (if interested):

Very low polygon ship models (extra work will be done with textures to give a realistic look).

Star Stations.
Planets.
Asteroids.
etc.

I can pay a little in the beginning and will pay out even more once the game is finished.

Re: Building the next best space game. [Re: kmega99] #397174
03/16/12 04:32
03/16/12 04:32
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
Quote:
The term skinning is mainly used for "character skinning" , this means defining the weight of vertex to each bone of the skeleton.


...I always thought thats called (preparing) animating...
Strange choice to name it that way.
I would call it "boning"

Re: Building the next best space game. [Re: Damocles] #397176
03/16/12 05:59
03/16/12 05:59
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Damocles is right.....
Setup the texture coordinates for a 3d model (map a skin onto a model) = UV-Stetup.
Setup the vertex-weight is normaly used for animation with bones.
If you are professional you also could use an uv-setup for bone-animation, and a vertex-weight setup to manipulate a texture.... but this is for shure not what you want to do laugh

@kmega99
sorry, but with my offer in helping you -> i just mean to give you feedback and tips. I have a big project that take a lot of my "sparetime" and i also have my mainjob to do.

Last edited by maslone1; 03/16/12 07:01.

A8c, Blender, FlStudio, Unity3d
Re: Building the next best space game. [Re: maslone1] #397291
03/17/12 11:40
03/17/12 11:40
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Building textures seems to be the most time consuming part for me.

I wounder what the best site for royalty free textures might be? confused

Re: Building the next best space game. [Re: kmega99] #397293
03/17/12 11:50
03/17/12 11:50
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
in my humble opinion and as far as i know, this site: CG Texture grin

Re: Building the next best space game. [Re: JoGa] #397347
03/18/12 00:18
03/18/12 00:18
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Originally Posted By: JoGa
in my humble opinion and as far as i know, this site: CG Texture grin

Wow grin
I've been using cg textures from the very beginning and purchased the membership. Textures are edited too perfection in Photo Shop.

Building this game is allot of fun + hard work and I won't stop improving the graphics until it at least compares to other top quality space warfare games.

Re: Building the next best space game. [Re: kmega99] #397402
03/18/12 20:09
03/18/12 20:09
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it could be really difficult to use your own photos for making textures in case of a space game, except you work at NASA (or its Chinese equivalent because I think they will travel more than USA in the near future) grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Building the next best space game. [Re: sivan] #397664
03/21/12 23:45
03/21/12 23:45
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Alien planet?
Working on planet creation skills.

I can't quite tell if this planet looks good enough to be in a space game or not. confused
I'm no astronomer expert & would like some advice on this planet please. I need to know if it looks good or not and if not then please recommend some changes (lighter, darker, etc).
Thanks.

Re: Building the next best space game. [Re: kmega99] #397665
03/21/12 23:56
03/21/12 23:56
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
a bit more discreet textures for the underwater surface would be better.. Actual, it looks like some paper folded surface ^^


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