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Re: Building the next best space game.
[Re: Espér]
#397667
03/22/12 00:06
03/22/12 00:06
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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I like the ships textures Change the planet Water , it is too much bright and blue ? Or perhaps it's some alien planet with special liquid ? perhaps change color to avoid people comparing it to heart ? You should avoir point lights on the ships , it will be GPU intensive and A8 is not Unreal 3 or Cryteck engine ! What you can use is simple oriented sprite flares with culling perhaps. Example : http://www.unrealsp.org/images/gameguide/whatis/tournament.jpg
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Re: Building the next best space game.
[Re: ratchet]
#397672
03/22/12 02:23
03/22/12 02:23
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Joined: Jan 2012
Posts: 55
kmega99
OP
Junior Member
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OP
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Joined: Jan 2012
Posts: 55
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Thanks for the quick replies. I agree that planets should not look like a paper folded surface. Better? I took away the spec bump material, adjusted water color in photo shop, and adjusted material color settings in MED. Always open to more ideas. Thanks.
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Re: Building the next best space game.
[Re: sivan]
#397771
03/23/12 13:51
03/23/12 13:51
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Joined: Jan 2012
Posts: 55
kmega99
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Junior Member
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Joined: Jan 2012
Posts: 55
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Thanks for all the advice. Everything helps allot. I will gracefully accept any criticism or compliments from all future screen shots because I'm building the game more for the people than myself. My goal is to add to the good space game tittles available on the market, not the bad ones. I've been thinking about upgrading to A8 for a while now. At first I was afraid that my A7 lite-c code would have compatibility issues with A8. I spent a whole year learning the very basics of A7 lite-c and do not want to spend more time learning all over again the basics of A8. After reading about the upgrade, it's my understanding that if I was to program an A8 game (after upgrade purchase) using only A7 lite-c, I will not run into any compatibility problems. I would only have to handle engine physics programming differently. If I'm wrong about this than please let me know. Thanks.
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Re: Building the next best space game.
[Re: kmega99]
#397773
03/23/12 14:14
03/23/12 14:14
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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A8 is 100% code compatible to A7, so all A7 projects should normally still run under A8 without any change. It even still supports A6 C-Script. The two exceptions are physics - see below - and external plugins that use a fixed D3DVERTEX size. A8 lite-C = A7 lite-C
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Building the next best space game.
[Re: sivan]
#397780
03/23/12 15:02
03/23/12 15:02
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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06/01/2012 : "I understand that some people may think it to be impossible for one guy to have enough skills to build a great game in just a few months, but that's just what I'm doing."
It will be 3 months soon : we are already 23/03/2012 !
And you'll have showed only some model ship and a planet ?? (perhaps you didn't know alreaday what means real game making!)
You should work lot more on your game, you was supposed to work very hard , all the time on it ! I really think now it was some big joke and lies.
Last edited by ratchet; 03/23/12 15:05.
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Re: Building the next best space game.
[Re: ratchet]
#397787
03/23/12 15:25
03/23/12 15:25
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Joined: Jan 2012
Posts: 55
kmega99
OP
Junior Member
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OP
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Joined: Jan 2012
Posts: 55
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06/01/2012 : "I understand that some people may think it to be impossible for one guy to have enough skills to build a great game in just a few months, but that's just what I'm doing."
It will be 3 months soon : we are already 23/03/2012 !
And you'll have showed only some model ship and a planet ?? (perhaps you didn't know alreaday what means real game making!)
You should work lot more on your game, you was supposed to work very hard , all the time on it ! I really think now it was some big joke and lies.
I have failed in trying to build a game in just 3 months. I ran into problems and delays that I did not expect. However The development of this game will continue until finished. It will also take a little longer since I'm aiming for top quality graphics & game-play. There is a good chance that I will unleash a new great rpg space war this year. I'll be posting more shots as I make progress.
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Re: Building the next best space game.
[Re: kmega99]
#397806
03/23/12 18:16
03/23/12 18:16
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
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Alone without help you will need years for a good spacegame. Just start with scripting the basic code for the 3d flight and fighting.do the modeling and other artwork after scripting. I also still usng alpha_models. My gamecode is still not finished (after many years!!!) For shure it is possible, but not alone in that short time. You should create a timeline (deadline) for single parts of the developing process....
A8c, Blender, FlStudio, Unity3d
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