Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
basik85278
by basik85278. 04/28/24 08:56
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 744 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 11 of 12 1 2 9 10 11 12
Re: Building the next best space game. [Re: Espér] #397667
03/22/12 00:06
03/22/12 00:06
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I like the ships textures laugh

Change the planet Water , it is too much bright and blue ?
Or perhaps it's some alien planet with special liquid ? perhaps change color to avoid people comparing it to heart ?

You should avoir point lights on the ships , it will be GPU intensive and A8 is not Unreal 3 or Cryteck engine !
What you can use is simple oriented sprite flares with culling perhaps.

Example :
http://www.unrealsp.org/images/gameguide/whatis/tournament.jpg

Re: Building the next best space game. [Re: ratchet] #397672
03/22/12 02:23
03/22/12 02:23
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Thanks for the quick replies. smile
I agree that planets should not look like a paper folded surface. laugh

Better?
I took away the spec bump material, adjusted water color in photo shop, and adjusted material color settings in MED.
Always open to more ideas.
Thanks.

Re: Building the next best space game. [Re: kmega99] #397680
03/22/12 09:02
03/22/12 09:02
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hi

just google for planet images, like this:
http://fragile-stock.deviantart.com/art/Desert-Earth-Planet-2-0-70049878

what is very important to be much more realistic is adding atmosphere!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Building the next best space game. [Re: sivan] #397771
03/23/12 13:51
03/23/12 13:51
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Thanks for all the advice. Everything helps allot. I will gracefully accept any criticism or compliments from all future screen shots because I'm building the game more for the people than myself. My goal is to add to the good space game tittles available on the market, not the bad ones.

I've been thinking about upgrading to A8 for a while now. At first I was afraid that my A7 lite-c code would have compatibility issues with A8. eek

I spent a whole year learning the very basics of A7 lite-c and do not want to spend more time learning all over again the basics of A8. tired

After reading about the upgrade, it's my understanding that if I was to program an A8 game (after upgrade purchase) using only A7 lite-c, I will not run into any compatibility problems. I would only have to handle engine physics programming differently.

If I'm wrong about this than please let me know. confused
Thanks.

Re: Building the next best space game. [Re: kmega99] #397773
03/23/12 14:14
03/23/12 14:14
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
A8 is 100% code compatible to A7, so all A7 projects should normally still run under A8 without any change. It even still supports A6 C-Script. The two exceptions are physics - see below - and external plugins that use a fixed D3DVERTEX size.

A8 lite-C = A7 lite-C


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Building the next best space game. [Re: Superku] #397775
03/23/12 14:33
03/23/12 14:33
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
hmm.. i think you need to overwork the whole texture..
It looks way to small sized ^^

Take a look on these 2 Earth Skins (Colormap and Bumpmap):
1: http://minecraftworld.files.wordpress.com/2011/05/earth_flat_map.jpg
2: http://www.3dstudio-max.com/textures/images/earth-bump.jpg

And additional cloudmap: http://naturalearth.springercarto.com/ne3_data/8192/clouds/europe_clouds_8k.jpg


Yes i know.. they are a way tooooo large. But i don´t want you to use them.. they show how to create the colormap of a planet surface. Mat colors for water and Ground textures for landmass. The depth comes from a second skin (the bumpmap).
That will look like that: http://www.imagesload.net/img/Earth.jpg


Your texture looks to bright with to intense colors. And the clouds look like a kid had fun with Photoshop brushes ^^"

Last edited by Espér; 03/23/12 14:33.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Building the next best space game. [Re: Superku] #397776
03/23/12 14:38
03/23/12 14:38
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
There are some minor differences (e.g. decal shadow handling, some terrain related things) what could cause problems, but if you read carefully the update history, you can find the source of all malfunctions appearing after upgrading.
But maybe you are lucky and will not meet any problems... And A8 is really faster than A7!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Building the next best space game. [Re: sivan] #397780
03/23/12 15:02
03/23/12 15:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
06/01/2012 :
"I understand that some people may think it to be impossible for one guy to have enough skills to build a great game in just a few months, but that's just what I'm doing."

It will be 3 months soon : we are already 23/03/2012 !

And you'll have showed only some model ship and a planet ??
(perhaps you didn't know alreaday what means real game making!)

You should work lot more on your game, you was supposed to work very hard , all the time on it !
I really think now it was some big joke and lies.



Last edited by ratchet; 03/23/12 15:05.
Re: Building the next best space game. [Re: ratchet] #397787
03/23/12 15:25
03/23/12 15:25
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Originally Posted By: ratchet
06/01/2012 :
"I understand that some people may think it to be impossible for one guy to have enough skills to build a great game in just a few months, but that's just what I'm doing."

It will be 3 months soon : we are already 23/03/2012 !

And you'll have showed only some model ship and a planet ??
(perhaps you didn't know alreaday what means real game making!)

You should work lot more on your game, you was supposed to work very hard , all the time on it !
I really think now it was some big joke and lies.


laugh
I have failed in trying to build a game in just 3 months. I ran into problems and delays that I did not expect. frown
However smirk
The development of this game will continue until finished. It will also take a little longer since I'm aiming for top quality graphics & game-play.

There is a good chance that I will unleash a new great rpg space war this year. grin
I'll be posting more shots as I make progress.

Re: Building the next best space game. [Re: kmega99] #397806
03/23/12 18:16
03/23/12 18:16
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Alone without help you will need years for a good spacegame. Just start with scripting the basic code for the 3d flight and fighting.do the modeling and other artwork after scripting. I also still usng alpha_models. My gamecode is still not finished (after many years!!!) For shure it is possible, but not alone in that short time. You should create a timeline (deadline) for single parts of the developing process....


A8c, Blender, FlStudio, Unity3d
Page 11 of 12 1 2 9 10 11 12

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1