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why does spotlight only affect non-shader-surfaces? #390730
01/04/12 10:57
01/04/12 10:57
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline OP
Senior Member
MPQ  Offline OP
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
hi,

got the following problem:

when I use spotlights for directional light, it only affects surfaces, where no shader is applied. On eg normal-mapped surfaces spotlight behaves like normal pointlight though the Spotlight flag was set. Is that normal?


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: why does spotlight only affect non-shader-surfaces? [Re: MPQ] #390754
01/04/12 13:22
01/04/12 13:22
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
Afaik, that's normal. if you want to spotlight with shader, you must calculate it in shader. Check this example


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