You don't need fx file. Your texture is damaged, because "AddressU & AddressV=clamp". it must be wrap. So copy the hummel's post and replace it with your code.
Sorry for slightly off-topic, but can anyone give me a link to a list of the various sampler states in HLSL? And most importantly, what their DEFAULT values are?
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial