Hello,
I need to create a scenario using only dynamic shadows, but the problem is everytime I compose my scenario in WED and compile the map, the compiling process automatically generate the shadows based on the sun light.
It means when I move the sun, PSSM shadows rotate also, but the other models maintain the static mapped shadow generated from the compilation phase.
So, how can I avoid that the map compiler create static mapped shadows on some models?
Thank you for tour help!