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my iOS game - Final Run #393059
01/30/12 23:35
01/30/12 23:35
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Hi guys!

Some of you may remember me.
I've been away from the forum lately, since about 14 months, I as well have made the switch (slowly) from 3DGS to Unity3D.
Obviously you can never forget about the great guys over here, and I have been lurking around for a bit still.

I have been working hard on my game, and I would love to share it, as I always have done with my projects with you guys. Unfortunately it's not made in 3DGS so I cant post it in showcase wink

It's a 3D vehicular combat game!
Check out the gameplay trailer I put together:

Final Run [iOS] - YouTube - Gameplay Trailer

I have been working on this with my best friend. The whole game is made with 2 core people!

I hope you guys leave me some good feedback, and if you have any questions, just ask grin

PS: we also have a small contest running, you can get yourself in our game as one of the zombies! check for more detail here: http://www.rotorgames.nl/

kind regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: my iOS game - Final Run [Re: Helghast] #393076
01/31/12 09:41
01/31/12 09:41
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hey, this looks so awesome, really smile have you done all your models yourself? The scenes are really impressive. Good luck!

Re: my iOS game - Final Run [Re: HeelX] #393077
01/31/12 10:21
01/31/12 10:21
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
hey HeelX!

Thanks grin I did all the programming, my friend did all the art-work... But yes, he did everything himself!


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: my iOS game - Final Run [Re: Helghast] #393079
01/31/12 10:35
01/31/12 10:35
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
hi,

the limited ressources of iphone/ipad doesnt allow shadows ?

Even I dont understand the need of Games for such stuff I wish you the best and big profits.

,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: my iOS game - Final Run [Re: gri] #393082
01/31/12 11:04
01/31/12 11:04
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Detailmapping would probably improve the look a lot and should be easy to add...

Re: my iOS game - Final Run [Re: Helghast] #393084
01/31/12 11:31
01/31/12 11:31

C
chris_oat
Unregistered
chris_oat
Unregistered
C



not my type of game, but i wish you all the best and success.

Re: my iOS game - Final Run [Re: ] #393091
01/31/12 15:07
01/31/12 15:07
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
really cute. I like the low poly style.
Especially the zombie dudes.
The artwork fits well together.

Quote:
So we're nearly 11 months into this project. I can't remember the last time I got paid, we're taking a risk with this project.


Uhh, hope your game places good on the market then to get
some cash in.

Re: my iOS game - Final Run [Re: Damocles_] #393149
01/31/12 22:21
01/31/12 22:21
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Any chance to get an Android port? I`m afraid I have no iOS device frown

Re: my iOS game - Final Run [Re: Damocles_] #393150
01/31/12 22:23
01/31/12 22:23
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Slin
Detailmapping would probably improve the look a lot and should be easy to add...


There is detail mapping setup everywhere, maybe the youtube compression messes that up though... smirk

Originally Posted By: gri

the limited ressources of iphone/ipad doesnt allow shadows ?


Have a good look again! There are static shadows underneath the vehicles (except when not on the ground, but that makes sense :p)



Thanks everyone else! Will keep you posted as we move into releasing grin

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: my iOS game - Final Run [Re: Rondidon] #393152
01/31/12 22:24
01/31/12 22:24
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Rondidon
Any chance to get an Android port? I`m afraid I have no iOS device frown


Not at this point in time, maybe in the near future, we are focussing on finishing this first wink


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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