Can you vertexshader meshdefrom with morphtargets as well instead of a sinus wave????
This would enable talking models and lipsync if you can add morphtarget models to the meshdeformations.
This would rock...but no pressure at all
looks good, works great!!
Re: Mesh Deforming With Vertexshaders
[Re: Blattsalat]
#34311 10/02/0414:0910/02/0414:09
I mentioned this some time back and not sure if it is of interest -or relevcant- but check out the flooding algorythym examples on this page http://www.texture-editor.com/ not sure if they can give you ideas to add some more complex movements.
Re: Mesh Deforming With Vertexshaders
[Re: Steempipe]
#34313 10/03/0419:4610/03/0419:46
Steempipe, I've spent a lot of time sailing off of the Oregon and Washington coast in small boats. This... puts me there. You've nailed it. Most excellent.
b. rgds.
T
"That which does not kill us, makes us stranger.
Are you sure you don't you mean stronger?
Yes. Quite sure."
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
A6 Commercial Ver 6.5
Re: Mesh Deforming With Vertexshaders
[Re: Turotulco]
#34314 10/03/0421:5410/03/0421:54