Hi at all
I was wondering if it would be possible to modify ventilators terrain multitexturing shader (not steempipe's because of the gouraud shading subject) so that the textures are projected from the direction the normal of each polygon is pointing in?
This would allow to use the shader on any surface, be it concave oder whatever or even a cave! Hope I made clear what I want to say
Anyway; any ideas, one of our shader gurus?