Hello,
I am using a simple movement script for the player (FPS), which just involves a trace to get the floor, and a c_move to go in a direction.
I noticed that the bounding boxes for other characters in the game were not accurate so I did a c_setminmax, which made an almost good bounding box for them (still a bit large though), so I then manually set the my.min_x,max_x,min_y,max_y, etc. to get the perfect size bounding box for the character. The only problem is that when I do this, if I walk towards the characters at an angle, and hit the corner of their bounding box, I climb up ontop of the player. If I don't mess with the min and max bounding, then this doesn't happen.
Is there something that I am missing here? Any help is appreciated, thanks!