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[GROUPING MDLS] grouping models using WED? #395071
02/19/12 17:31
02/19/12 17:31
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Ive been trying to group multiple meshes into one model using WED by selecting multiple models and exporting them all as one mdl, this actually works fine... except, if i go to Manage Skins, all textures within the level are listed in the model even if the model itself only uses 1/2 of them, so i'm a bit concerned about what this means?

[questions]
Will it ignore the textures that arent applied? or will this pose a problem somehow?
Is there another way i can group multiple models?

Re: [GROUPING MDLS] grouping models using WED? [Re: darkinferno] #395120
02/20/12 00:51
02/20/12 00:51
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at my pc (duh)
darkinferno Offline OP
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any takers?

Re: [GROUPING MDLS] grouping models using WED? [Re: darkinferno] #395122
02/20/12 01:02
02/20/12 01:02
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painkiller Offline
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you can delete the textures you are not using in med. The other way to merge models is in med file-> merge, but you would have to merge them one by one


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Re: [GROUPING MDLS] grouping models using WED? [Re: painkiller] #395134
02/20/12 03:54
02/20/12 03:54
Joined: May 2009
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darkinferno Offline OP
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darkinferno  Offline OP
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I know i can delete the textures not used but as said, it saves ALL the textures which is ALOT to delete PER model, alot of tedious work, so i just wanted to know if there would be performance problems if a model has so many skins [external] but only uses 1/2;

While writing this i thought of a solution, i could delete every other model in the map before exporting the new group, the undoing the deletion after export, i guess i'll try that, but i would still like to know:

Is there would be performance problem if a model has so many skins [external] but only uses 1/2 ?

and yes i know of the MED method, wont help much here since the groupings are unique to places in the map;

Re: [GROUPING MDLS] grouping models using WED? [Re: darkinferno] #395144
02/20/12 10:08
02/20/12 10:08
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painkiller Offline
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hmm maybe you could have memory problems, but now I remember that on one project I had some mdls exported from wed as you did and I had there lots of textures, most of them unsused, although they were external textures so maybe they shared textures between the models and there weren't memory issues


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