I'm also working with t_shooter_template, so I'll do my best to helping you out.
To understand your issue better, is it that your enemy (Cyberbabe) have a gun in front of her and yet she can fire the gun, right?
If that is the case than your t_shooter_got_pistol is working fine, then you have to animate enemy to position as it would hold the gun plus walk run animation combined at the same time. the best bet would be to animate your enemy with the gun: holding a gun + walking/running, holding a gun aiming at,( while standing still), dieing sequence and etc.
but again t_shooter_got_pistol = 1 is got nothing to do with enemies picking up weapons, t_shooter_got_pistol is for your main character not for the enemy.
So you should check t_shooter_enemies.c file for picking up a weapon, then again t_shooter_enemies don't have pick up weapon code you have to code it your self. So this brings me back to that you have to animate your enemy character with the weapon at standing position, walking/running, aiming position and dieing position sequence.
Last edited by Siwler; 02/23/12 03:02.