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[Blender]Need help with exporting
#395641
02/25/12 21:05
02/25/12 21:05
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
OP
3D Artist
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OP
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Hey guys, today i've finished a new model and wanted to contribute this for free to the community. There two pieces of an Bridge Model. Normal and a broken one. I've exportet the first one with Blender 2.57 to FBX and importet this File in MED (A8). All works fine, the result is okay... But after exporting the second Piece to FBX and importing it into MED there no Skins which are gonna be importet to MED. Can't find any reason for this, because i've used the first model as reference (duplicated an editet). heres the .blend File, maybe someone else could find the reason why the exporter didnt export the Skins for the second piece. https://rapidshare.com/files/243441595/bridge.rar (~10MB , SkinImages included) Regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: [Blender]Need help with exporting
[Re: rojart]
#395706
02/26/12 19:36
02/26/12 19:36
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
OP
3D Artist
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OP
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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thx rojart for testing... which Blender version do you used? I've exportet the .fbx Files in the same directory as my Texture files. So this can't be the mistake.
Regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: [Blender]Need help with exporting
[Re: rojart]
#395718
02/26/12 21:43
02/26/12 21:43
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
Expert
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Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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7 textures for a little bridge model? Isn`t that a bit too much? I think three or four textures could do the job here. Problem is that the model renders slow because of many drawcalls. But the mesh is really nice. I especially like the shading. Great work .
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Re: [Blender]Need help with exporting
[Re: rojart]
#395835
02/28/12 08:11
02/28/12 08:11
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Sorry for the minor hijack, but Ive got 'exporting to MED' issues too. Can someone post any link to a (preferably video) tutorial of how to setup and assign the materials and textures in Blendr 2.61? I have sucessfuly done so within blendr, but its failing on the import in MED. If I export as 3DS, the mapping comes through but no texture assigned. If I export as FBX, not even a mapping comes across... Thanks guys... Im just after links for now, but if you feel this blender-noob may need more help than simple links, flame me gently and I'll start my own thread...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: [Blender]Need help with exporting
[Re: EvilSOB]
#395837
02/28/12 08:41
02/28/12 08:41
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
Expert
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Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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It doesn`t work that way. Here`s the way to go: - Download and install Blender 2.49 - Download and install the Gamestudio Exporter for Blender 2.49 ( http://www.opserver.de/wiki/index.php/Blender) - Save your Level / your model in Blender 2.61 - Open you level / your model in Blender 2,49 - File -> Export -> File as .$$m --------------- You`re done and have exported MDL files ready for Gamestudio. It`s not optimal that way and animation doesn`t work because they get lost while importing a Blender 2.61 model into Blender 2.49. But it`s the only way that works. Somebody should convert the 2.49 exporter to Blender 2.61 with support of animations and Bones. Ventilator doesn`t want to do the job and I`ve got no time at the moment (plus I`m not experienced at all with Python). If there`s somebody who thinks that he`s able to do the job: You could be paid by crowd funding. Everybody pays 20-30$ so that you could earn some Dollars fo the job.
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Re: [Blender]Need help with exporting
[Re: Rondidon]
#395842
02/28/12 09:49
02/28/12 09:49
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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OK, but no thanks. I dont want to add 2.49 to my work-flow.
Thays more hassle than its worth. I just keep on fighting with 2.61. I didnt realize you were discussing around a particular plugin.
Thanks all the same...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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