Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
basik85278
by basik85278. 04/28/24 08:56
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Quad), 748 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
DEXSOFT-Games: Birds animated animals #395995
03/01/12 09:21
03/01/12 09:21
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Dear Friends,
We just published new pack for you: Birds - animated animals by 3DBud



This pack contains 5 birds (including the male and female variations).
Additional textures for normal, height, spec and opacity maps are included (up to 2048 px).

FBX format included.

First week discount offer only 14.99€
instead of 19.99€

More details on: www.dexsoft-games.com


DEXSOFT-GAMES.COM
Re: DEXSOFT-Games: Birds animated animals [Re: DEX] #396000
03/01/12 10:52
03/01/12 10:52
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
I would by it if the ducks would have a fly animation.


no science involved
Re: DEXSOFT-Games: Birds animated animals [Re: fogman] #396004
03/01/12 12:07
03/01/12 12:07
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I guess the ducks have the same flying animation as the raven? Dexsoft will use the same bones if they are smart wink

Re: DEXSOFT-Games: Birds animated animals [Re: PadMalcom] #396006
03/01/12 12:19
03/01/12 12:19
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Ducks don`t fly most of the time. I`d program a little AI script that lets some ducks walk through the level and sometimes rest somewhere on the ground. Maybe they could make use of the water zones, too. That`s great for the atmosphere and you don`t need pathfinding for this. Programming a bugfree "flight script" is a hard job if you want to make it good.

Re: DEXSOFT-Games: Birds animated animals [Re: Rondidon] #396007
03/01/12 12:26
03/01/12 12:26
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Yes I know. But ducks in nature (not in towns) are afraid if you come near to them and they will fly away. Not much, and not for long, but they will.
At least they do when I come around with my canoe. tongue


no science involved
Re: DEXSOFT-Games: Birds animated animals [Re: fogman] #396009
03/01/12 12:41
03/01/12 12:41
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Maybe you could make the animation by yourself or just don`t let the ducks get too near to the player (don`t place and let them walk into the gameplay area). smile

If you`ll buy it (I think it`s worth it): You should work with an LOD system for the ducks and/or reduce the texture size. A 1024x1024 texture and 1350 tris per duck (when placing ~10-15 ducks in the level plus some flying ravens and maybe one or two cocks) is a bit too much for us I think. Of course you could experiment around with it, but we should stay on the current performance level.

Re: DEXSOFT-Games: Birds animated animals [Re: Rondidon] #396058
03/02/12 01:27
03/02/12 01:27
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: Rondidon
Maybe you could make the animation by yourself or just don`t let the ducks get too near to the player (don`t place and let them walk into the gameplay area). smile

If you`ll buy it (I think it`s worth it): You should work with an LOD system for the ducks and/or reduce the texture size. A 1024x1024 texture and 1350 tris per duck (when placing ~10-15 ducks in the level plus some flying ravens and maybe one or two cocks) is a bit too much for us I think. Of course you could experiment around with it, but we should stay on the current performance level.
When I buy models I expect them to do what they be expected to be in real life (obviously within reason).

Would you buy a raven which didn't fly and hope for people to buy it just for distant GFX? Similarly with buying a human who has 101 attack and defening animations but no death animation?

There's a reason people buy these models, which is mainly because they can't create and animate them themselves. Asking them to do so for the sepcific use they require is somewhat (just my opinion here) absurd. laugh

Re: DEXSOFT-Games: Birds animated animals [Re: MrGuest] #396068
03/02/12 08:12
03/02/12 08:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You can see all animations in the video at our website. We bundled a couple of different birds for a good price to make an attractive animal package. If that works fine, we will make more animal bundles in the future.


Models, Textures and Games from Dexsoft
Re: DEXSOFT-Games: Birds animated animals [Re: Machinery_Frank] #396072
03/02/12 10:49
03/02/12 10:49
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
JCL answer. smile But yes, you`re right, of course.

Re: DEXSOFT-Games: Birds animated animals [Re: Rondidon] #396073
03/02/12 11:17
03/02/12 11:17
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
grin grin


Free world editor for 3D Gamestudio: MapBuilder Editor

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1