topic says it all, this problem has been nagging me, it wasnt a problem before because I never placed objects using two vertices before but now i have to... so question is, how do I avoid this flip with the angles?
Ive heard i can use 3 vertices but whats the theory behind it ?
How are you placing the objects and what for? A player weapon or held object? I would try doing it with bones if possible, that fixed my issue when I ran into this same problem a while back. But again, different games mean different solutions.
I never had the problem before because I only used bones but thats out of the question for this scenario, i'm placing a weapon, I also cant place it in the MDL itself so solving this is my only option;