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gimbal lock #396813
03/10/12 22:30
03/10/12 22:30
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
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at my pc (duh)
topic says it all, this problem has been nagging me, it wasnt a problem before because I never placed objects using two vertices before but now i have to... so question is, how do I avoid this flip with the angles?

Ive heard i can use 3 vertices but whats the theory behind it ?


thanks in advance =]

Re: gimbal lock [Re: darkinferno] #396821
03/11/12 00:49
03/11/12 00:49
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
exile Offline
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exile  Offline
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How are you placing the objects and what for? A player weapon or held object? I would try doing it with bones if possible, that fixed my issue when I ran into this same problem a while back. But again, different games mean different solutions.

Re: gimbal lock [Re: exile] #396851
03/11/12 12:54
03/11/12 12:54
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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I never had the problem before because I only used bones but thats out of the question for this scenario, i'm placing a weapon, I also cant place it in the MDL itself so solving this is my only option;

Re: gimbal lock [Re: darkinferno] #396860
03/11/12 13:12
03/11/12 13:12
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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I use ang_for_bone to avoid that problem


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Re: gimbal lock [Re: painkiller] #397139
03/15/12 03:22
03/15/12 03:22
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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i cant use bones.....

Re: gimbal lock [Re: darkinferno] #397143
03/15/12 07:51
03/15/12 07:51

C
chris_oat
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chris_oat
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C



http://www.opserver.de/ubb7/ubbthreads.p...true#Post306931

look for Widi's Code Example with 3 vec_for_vertex. I did not read all, but maybe it can help you.


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