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Reality Factory Meets Doom3 !!! #34588
10/08/04 04:59
10/08/04 04:59
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
this is for the people who are interested in bumpmapping and shader stuff... a side note so to say.

it's a playable demo to preview some of the features in the upcoming Reality Factory release...

of interest to me was the bumpmapping (over used but hey, it's a demo to highlight such things) and what looked like...well, let's just say that since Doom3, flashlights are the in thing in FPS nowadays

Anyway, just thought some might be interested in taking a look at this...

Reality Factory

scroll down and download the Cell Division demo...

and whats more, it runs in dx8.1 on a no VS/PS GeForce4... testing it on a GeForce2 in a minute.


Anyway, just thought some mingt be interested in taking a look at this...



--Mike

Re: Reality Factory Meets Doom3 !!! [Re: Red Ocktober] #34589
10/08/04 12:40
10/08/04 12:40
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I have tried reality factory. It is like an extension of Genesis3D. Genesis3D is a free open-source 3D engine with good graphics(not the best). It isn't the fastest 3D engine though(a little slow sometimes, at least on my system), but I highly recomend it.

Re: Reality Factory Meets Doom3 !!! [Re: Josh_Arldt] #34590
10/10/04 07:36
10/10/04 07:36
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Sorry, but this is far from D3 quality . Bumpmapping is far different than normal mapping. Not bad overall, but it really could be done better even with just bumpmapping...

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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My MSDN blog
Re: Reality Factory Meets Doom3 !!! [Re: Rhuarc] #34591
10/10/04 08:04
10/10/04 08:04
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
oh, definitely don't get the impression that i was seriously comparing this with Doom3... not by a long shot...

... but you gotta admit though, for RF, it's a perfect response to what appears to be the new order in graphics effects for fps type games... their audience will love it.


--Mike

Re: Reality Factory Meets Doom3 !!! [Re: Red Ocktober] #34592
10/10/04 08:10
10/10/04 08:10
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
This engine is more like doom3. AMP2
I downloaded the demo of AMP2 and it looks awsome.
I really wish that gamestudio could do this.

Last edited by humansandbag; 10/10/04 08:14.
Re: Reality Factory Meets Doom3 !!! [Re: Josh_Arldt] #34593
10/11/04 20:56
10/11/04 20:56
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
Serious User
indiGLOW  Offline
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
From what I've seen of GS the new Shaders and the screen shots you posted...I think GS is more than capable of that. In fact I think the fundemental number 1 reason GS developers are not producing this type of content, is simply one of organisation or more accuratly the lack of it... lol

IMHO I expect to see screen shots of this standard being produced with GS very soon...


The Art of Conversation is dead : Discuss
Re: Reality Factory Meets Doom3 !!! [Re: indiGLOW] #34594
10/11/04 22:14
10/11/04 22:14
Joined: Nov 2003
Posts: 1,267
ef
C
Christoph_B Offline
Serious User
Christoph_B  Offline
Serious User
C

Joined: Nov 2003
Posts: 1,267
ef
In Antwort auf:

I downloaded the demo of AMP2 and it looks awsome.
I really wish that gamestudio could do this.







but 3dgs isn't 25000$


sef
Re: Reality Factory Meets Doom3 !!! [Re: Christoph_B] #34595
10/11/04 23:34
10/11/04 23:34
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
Quote:

but 3dgs isn't 25000$




funny CB, but not realy a valid justification...

i offer up the Torque Engine with the TSE enhanced code as proof that a AAA game engine (there's that phrase again ) doesn't have to cost a fortune...


i think that IndiGlow's post touches a lil closer to the reality of the situation... and soon we will see comptetitive screenshots of scenes from 3dgs projects...

but there will be an inordinate amount of "disenfranchized" 3dgs people out there, and the impression that 3dgs is not as capable will persist...

... and this is because of a combination of things, foremost (imho) being the lack of a decent programmer's manual (here i go again).

3dgs has a lot of stuff that most developers (oops, i almost said users) have never heard of... the a6 dev team must realize that they need at least one person dedicated to producing a sound and updatable programming manual in a format that allows it to be updated along with the engine updates.

just look at how many questions were on how to implement shader effects on geometry levels... and how quickly once it told these people became productive...

now i realize that this is only a beta capable function, and that the readme covers this, but still...




--Mike

Re: Reality Factory Meets Doom3 !!! [Re: Red Ocktober] #34596
10/12/04 00:32
10/12/04 00:32
Joined: Aug 2003
Posts: 828
agreenknight Offline
Developer
agreenknight  Offline
Developer

Joined: Aug 2003
Posts: 828
Quote:

Sorry, but this is far from D3 quality




So what? Few people here have produced projects that can compete with Doom3 anyway. Personally, I'm not looking to compete with them. Just make a simple game, people can enjoy. Not until I got some cashola to throw around.

I've been looking at reality factory. There are some good and bad points with it. I find that 3dgs is more advanced with physics, and multiplayer. Reality factory has a physics system, but not physics engine included. It also is hard to use multiplayer so I have been told. If anyone wants to make a commercial application like a script package, they only have one company to worry about Conitec, where as with reality factory you have the 3dgenesis, and the reality factory. I also find I can do less in realty factories editors than I can in wed.

On the flip side, I find there forums much more friendly and managed. They have a professional version, which comes with a printed manual. An addition, all code contributions are updated with a program. The makers of the reality factory, also offer support for developers in the way online marketing. There are also some free resources such as modeling programs and gimp one can use with the engine. You can also get get the full featured engine for free.

For Rage Kage Online, I think 3dgs is still better. For some other projects, me and some of my friends might be doing. It's not a very big project. Just some small game ideas. I'm planning of using reality factory. So while I don't want to make this a versus engine thread. Use whatever tool you like.


Keep It Simple, Make It Fun
Re: Reality Factory Meets Doom3 !!! [Re: Red Ocktober] #34597
10/15/04 07:03
10/15/04 07:03
Joined: Oct 2004
Posts: 21
2
2TFruT Offline
Newbie
2TFruT  Offline
Newbie
2

Joined: Oct 2004
Posts: 21
I fail to see what this post has to do with shaders and/or 3dgs. But i do think that graphics are not everything in a game. I buy a game for its gameplay. If doom 3 looked like crap, it would be an extreamily bad, below average first person shooter with nothing that sets it apart from all the others out there on the market.

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