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Re: 2GEN Game Editor for 3D Gamestudio [Re: sivan] #416315
01/30/13 12:49
01/30/13 12:49
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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i think so, it's a part of the new WPF i think
just try to open a fbx file with it laugh


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416316
01/30/13 12:58
01/30/13 12:58
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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I'll try it once, but I need to stay with VS2010 for a while... I think I can't install both.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: 2GEN Game Editor for 3D Gamestudio [Re: sivan] #416328
01/30/13 14:35
01/30/13 14:35
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Nope, there is not any 3d content possible atm, but i got my editor integrated into VS


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #416398
01/31/13 01:45
01/31/13 01:45
Joined: Feb 2007
Posts: 34
LUTZ
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karmacomposer Offline
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karmacomposer  Offline
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Originally Posted By: MasterQ32
something like this?

Is this an available tool or a WIP?

Looks good. The 2gen tool just blew me away with its speed, toolset, even the wind blowing in the trees and grass were amazing.

No offense to the WED and MED editors, but I have not upgraded to A8 because of those editors. Conitec needs to create proper world building tools like 2gen. In A7 com, WED cn barely keep up with the simplest of scenes in a realtime preview. Other engines I have are far superior with their world editors, but I always seem to take another look at this engine. I don't know exactly why.

Mike

Last edited by karmacomposer; 01/31/13 01:46.

YOU DREAM IT - WE CREATE IT! For custom scoring, audio, video and more for your games, visit www.rubidex.net
Re: 2GEN Game Editor for 3D Gamestudio [Re: karmacomposer] #416400
01/31/13 01:56
01/31/13 01:56
Joined: Nov 2007
Posts: 2,568
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MasterQ32 Offline
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MasterQ32  Offline
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This is just WIP, no real level export or efficient level file
also a lot of parameters are missing to setup a properly 3d scene with all features
i try to create some similar editor integrated in visual studio (because visual studio is an awesome tool, i want to create some custom editor for it and i want to know how i can include a directX 9 renderer into the editor)


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416403
01/31/13 03:02
01/31/13 03:02
Joined: Nov 2007
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MasterQ32 Offline
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MasterQ32  Offline
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also, btw. i got my first vertex in visual studio. now only the editor and models are missing grin


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416408
01/31/13 08:23
01/31/13 08:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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You'll have a BIG amount of things to code if you start from triangle.
From Visual studio , you mean , you develop from with 3DGS API in C++ or Direct X directly ?

Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #416416
01/31/13 10:31
01/31/13 10:31
Joined: Nov 2007
Posts: 2,568
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MasterQ32 Offline
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MasterQ32  Offline
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it's DirectX directly
and this "big amount" is maybe 2 or 3 days of work until i can show you something which looks a lot more awesome than this wink

I can't use Gamestudio here frown because it's only a singleton (so one instance per program) which means you could edit only one level at a time (which makes sense in a way but would fuck up the whole management if you open another level)

XNA wont work either because of XNB and the Content Pipeline.

And i found no other C# Rendering Engine which fits my needs of lightweight and efficient coding


Visit my site: www.masterq32.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416421
01/31/13 11:06
01/31/13 11:06
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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You have Axiom engine that allows lot of things with C#.
Caus it's like you are writing some new 3D engine almost, so much work.
And well The need for two editors at same time, this is not usual.
You have multiple views possible in 3D editors at same time.
Anyway good luck laugh

Re: 2GEN Game Editor for 3D Gamestudio [Re: MasterQ32] #416422
01/31/13 11:16
01/31/13 11:16
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Originally Posted By: MasterQ32
I can't use Gamestudio here frown because it's only a singleton (so one instance per program) which means you could edit only one level at a time (which makes sense in a way but would fuck up the whole management if you open another level)


I don't see your point. Just write a function that loads a level and a function that removes a level and resets your system.

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