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material and runtime #397397
03/18/12 19:26
03/18/12 19:26
Joined: Apr 2008
Posts: 245
GameScore Offline OP
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GameScore  Offline OP
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Joined: Apr 2008
Posts: 245
how can i edit material at runtime?
i mean ambient.blue...

Re: material and runtime [Re: GameScore] #397398
03/18/12 19:33
03/18/12 19:33
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
by using global variables or entity skills as material parameters, or mat.something ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: material and runtime [Re: GameScore] #397405
03/18/12 20:20
03/18/12 20:20
Joined: Sep 2009
Posts: 987
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 987
Budapest
In the A7 folder navigate into the projects/shadertest subfolder.
There you can find a fine example how to set material attributes.

Re: material and runtime [Re: Aku_Aku] #397427
03/19/12 06:53
03/19/12 06:53
Joined: Apr 2008
Posts: 245
GameScore Offline OP
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GameScore  Offline OP
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Posts: 245
tnx for your answer
i saw the shadertest but i dont understand tho code
pls can give me someone an code example?

Re: material and runtime [Re: GameScore] #397556
03/20/12 17:54
03/20/12 17:54
Joined: Apr 2008
Posts: 245
GameScore Offline OP
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GameScore  Offline OP
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Joined: Apr 2008
Posts: 245
got it laugh


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