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Re: Spring 2012 contest entries uploaded [Re: Wjbender] #397979
03/26/12 07:04
03/26/12 07:04
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
Where is the clean code for all entries, espicailay for pathfinding. In their current state they are useless for learning purpose. Hope to see the clean and commented code for all entries here too. And good luck to all.


My Specialities Limited.
Re: Spring 2012 contest entries uploaded [Re: msl_manni] #397998
03/26/12 11:56
03/26/12 11:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I'm sorry but I accidently saved the short version over the original one and didn't create a backup frown


POTATO-MAN saves the day! - Random
Re: Spring 2012 contest entries uploaded [Re: Kartoffel] #398011
03/26/12 13:30
03/26/12 13:30
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
But with the replace function from SED you should be able to switch the code back to a clean code.

Re: Spring 2012 contest entries uploaded [Re: msl_manni] #398026
03/26/12 16:08
03/26/12 16:08
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: msl_manni
Where is the clean code for all entries, espicailay for pathfinding. In their current state they are useless for learning purpose. Hope to see the clean and commented code for all entries here too. And good luck to all.


You can find another zip file with the WIP scripts of my stuff here:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=397659#Post397659

Re: Spring 2012 contest entries uploaded [Re: Progger] #398040
03/26/12 18:40
03/26/12 18:40
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I started my entry with the pathfinder function heaped and modified it while heaped, so I have not a clear (and commented!) copy of the entry code. I'm working on it but my english is really poor and it takes its time...

@Progger
I am the most surprised about that votes difference. I never dreamed on those results. You can believe me or not, but I never told to someone for voting for me, moreover I told my friends to not voting, in most part because I own A8 Pro and it is not than important for me.

Anyway, you can ask for voters IP or username publishment, so all we can see where the votes come from before launching accusations with impunity, that I honestly feel it the easiest and worst.

- Refranero popular -
Cree el ladrón que todos son de su condición.
S.H.A.K.T.A.L.E.

Re: Spring 2012 contest entries uploaded [Re: txesmi] #398054
03/26/12 23:39
03/26/12 23:39
Joined: May 2010
Posts: 42
MN,USA
StJiongTeam Offline
Newbie
StJiongTeam  Offline
Newbie

Joined: May 2010
Posts: 42
MN,USA
Xdebug is really useful. If it doesn't violate the contest's rules, it should be top 3.


3DGS Commercial A7/A8
Intel i7, 8GB DDR3, AMD 5870
Re: Spring 2012 contest entries uploaded [Re: Wjbender] #398098
03/27/12 22:50
03/27/12 22:50
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Some good entries there! Was really impressed by the conflict demo, which I voted for. Rocket Minigame sort of worked, I like the flare but it was pretty slow and the particles didn't move properly I think. Multipaint looks really good and finished as well! Didn't try multiplayer but I'm sure it works. Pathfinder is also nice, but it didn't seem to show the whole test area on my rather tiny screen. Still a nice algorithm!


Click and join the 3dgs irc community!
Room: #3dgs
Re: Spring 2012 contest entries uploaded [Re: Joozey] #398172
03/28/12 21:57
03/28/12 21:57
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline
Member
msmith2468  Offline
Member

Joined: Dec 2009
Posts: 256
USA , NY
I enjoyed testing/playing the demos. I think everyone did a great job and now I have some great examples to look at if I am doing something similar. Ultimately I voted for the entry that I found most impressive (Multipaint). I think its a great little program and I cant wait to break down the code to see exactly how it all ticks laugh.

fallingman - I played this for a while. I kept thinking it would get harder and maybe the platforms would move faster but they never did. I enjoyed it but I feel that it was missing increased difficulty.

customcontrols, custominventory, managepanels, minimap, mouse - All of these were good examples and I am sure I can learn a bit from reviewing them.

Overall I think everyone did a great job. Good luck to all entry's !!


Mikes Wicked Games

www.mikeswickedgames.com
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