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Another question
#398463
04/02/12 12:54
04/02/12 12:54
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec
OP
Expert
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OP
Expert
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
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Does anyone still have some kind of downloadable C-Script manual? or could maybe someone please again tell me how "ent_move" works? its been such a long time since I programmed 3D the last time regards Aztec
Visit: schwenkschuster-design.de
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Re: Another question
[Re: JoGa]
#398474
04/02/12 14:56
04/02/12 14:56
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec
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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
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yeah thats about it. Can it be downloaded somewhere?. still its somehow bad explained I think in this manual cause ent_move (me,vector(1,0,0),nullvector) just wont work and how do i add these modifies? thanks though Aztec
Visit: schwenkschuster-design.de
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Re: Another question
[Re: aztec]
#398476
04/02/12 15:23
04/02/12 15:23
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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The manual explains nicely how to use ent_move: Example: Ignoring the YOU entity can be used to prevent that a bullet gets stuck immediately within the barrel or within the entity which fired it. The move modes can be combined by simple adding, like this: move_mode = IGNORE_YOU + IGNORE_PASSABLE + IGNORE_PUSH + ACTIVATE_TRIGGER + GLIDE; result = ent_move (reldist, absdist); Why do you still use C-Script? I was the biggest fan of C-Script myself, but it's a very restrictive language and has no advantages over lite-C. It only takes a day or two to get used to the latter language.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Another question
[Re: aztec]
#398837
04/07/12 13:08
04/07/12 13:08
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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A6 Manual: CLICKGruß Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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