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ressource packer in A8 Pro #398567
04/04/12 07:11
04/04/12 07:11
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
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gri  Offline OP
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Joined: Dec 2003
Posts: 1,225
germany
hi,

In Acknex Pro there is the possibility to protect the gamefiles in an ressource file.

Because I only own the commercial edition I'm think about it how it works.

Is the filecontent simply gett'n extracted to the folder at gamestartup and deleted after gameend ? Are they exists in an readable format while playing ?

The "create" functions like "ent_create" read the data from the filesystem.
Is there a chance to read the data from an bytearray/ bytesteam?


regrds,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: ressource packer in A8 Pro [Re: gri] #398568
04/04/12 07:28
04/04/12 07:28
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Originally Posted By: gri

Is there a chance to read the data from an bytearray/ bytesteam?


add_buffer


wrs does not extract to filesystem, it's a virtual folder/file system.


3333333333
Re: ressource packer in A8 Pro [Re: Quad] #398570
04/04/12 07:57
04/04/12 07:57
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
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gri  Offline OP
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Joined: Dec 2003
Posts: 1,225
germany


Quad,

I thank you very much for that infos.

,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: ressource packer in A8 Pro [Re: gri] #398583
04/04/12 11:32
04/04/12 11:32
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
thanks you both for this information
i need this feature too laugh

Re: ressource packer in A8 Pro [Re: Tempelbauer] #398591
04/04/12 13:41
04/04/12 13:41
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
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gri  Offline OP
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Joined: Dec 2003
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germany
from the manual
Quote:
This allows to add a user defined file resource system in an external language.


I dont know for what this got included. But this is absolut crazy.

My mainproblem with A8 com was that the script was compiled in release version but the entities lays naked arround - for everyone.

I did some testing with "add_buffer" and worked out an way to collect all entities in a single file and extract them at gamestart to engine filesystem.


Holy Hell....if it works in all detail like I want so switching the engine to Unity is no option for me anymore.

regards,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)

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