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Re: Brand new screenshots 2 [Re: CD_saber] #404977
07/20/12 11:38
07/20/12 11:38
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
very gothic like...a good thing.....


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Brand new screenshots 2 [Re: Nowherebrain] #404982
07/20/12 12:03
07/20/12 12:03
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yeah I would also need a nice water shader for the same price laugh

grass can be created with a short clipping distance, as you walk around with the character it does not really catch your eyes. but if you want to apply nice shades on grass it can be more difficult. if you have pro there is sprite instancing. if only commercial grass models are better consisting of group of grass faces. I normally use this stupid code for grass clipping:
Code:
ver dist = random(10);
	if (dist<8)
		{
			my.eflags |= CLIP0 | CLIP1;		// LOD0
		}	
	else
		{
			my.eflags |= CLIP1; 			// LOD1
		}


maybe if you have a graphics setting menu in the game, you can use a slider for setting grass quantity, or decrease lod distances.

and what is the average size of a level in the game?


Free world editor for 3D Gamestudio: MapBuilder Editor
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